Min-Liang Tan
๐ค SpeakerAppearances Over Time
Podcast Appearances
So we've got team members from design in each of the various regions.
And we do focus on pretty much two kind of constituents, right, the way that we see it.
First of which would be the game developers.
That's who we work with very closely with.
And then on the other end of the spectrum, we've got the gamers.
And what we do is that we focus on what do the gamers want, what the game developers want.
And we see ourselves as the layer in between.
And we keep both as happy as we can.
I think we're dictated by what we feel the customer wants.
That's what dictates our decisions at any point of time, right?
We talk to the gamers.
And when we say talk to the gamers, it could be directly through social media.
It could be through our customer base.
It could be through...
our sales and marketing team and things like that.
And anecdotally, we figure out, is this what they want?
And if this is something that they are keen or passionate about, we then take decisions to say, okay, cool.
And we have a very quick, flexible, and we're very nimble, I would say, at Razor.
We try to do as little as possible, but scale as fast as possible just for our customer base.
So I would say that the question is, what are we unhappy with?