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Mitchell Hashimoto

๐Ÿ‘ค Speaker
462 total appearances

Appearances Over Time

Podcast Appearances

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

The winking ghost. Do you see a winking ghost? Yeah, yeah, that's it.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

The winking ghost. Do you see a winking ghost? Yeah, yeah, that's it.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

Yeah, that's on purpose. That's on purpose.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

Yeah, that's on purpose. That's on purpose.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

Yeah, obviously. There's obvious differences. I would say, if you can, open the terminal icon. than the 512 or 1,000 pixel version and open the ghosty one in the 512. One thing we did with the designer who did this is a well-known, really awesome designer.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

Yeah, obviously. There's obvious differences. I would say, if you can, open the terminal icon. than the 512 or 1,000 pixel version and open the ghosty one in the 512. One thing we did with the designer who did this is a well-known, really awesome designer.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

I've been a fan for so long, so I was actually really excited to actually get an icon designed by this person that I've been a fan for his icons. But one thing he does really well, which is very Apple-esque, is that the level of detail in the icon differs based on the size of it. So if you're looking at it in the dock versus the big version, it's different. So look at the big version and compare,

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

I've been a fan for so long, so I was actually really excited to actually get an icon designed by this person that I've been a fan for his icons. But one thing he does really well, which is very Apple-esque, is that the level of detail in the icon differs based on the size of it. So if you're looking at it in the dock versus the big version, it's different. So look at the big version and compare,

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

It's super an homage to terminal.app, but we tried to add a level of depth and reality. So things like the aluminum border has texture. The pixels, you could see the individual pixels of the screen, and they were warped because the screen is curved. There's a soft glow around the ghost, you know, things like that.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

It's super an homage to terminal.app, but we tried to add a level of depth and reality. So things like the aluminum border has texture. The pixels, you could see the individual pixels of the screen, and they were warped because the screen is curved. There's a soft glow around the ghost, you know, things like that.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

So, yeah, I just want to call it out because he worked hard on it, and I think it's cool. And I think it also shows sort of the level of detail that we've been thinking about with this software.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

So, yeah, I just want to call it out because he worked hard on it, and I think it's cool. And I think it also shows sort of the level of detail that we've been thinking about with this software.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

Michael, I don't know how to pronounce the last name, Flairup. His company is Pixel Resort, I think. Yeah, you could see his whole portfolio on that. He's done hundreds and hundreds of icons over more than a decade and really big fan of his work.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

Michael, I don't know how to pronounce the last name, Flairup. His company is Pixel Resort, I think. Yeah, you could see his whole portfolio on that. He's done hundreds and hundreds of icons over more than a decade and really big fan of his work.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

Yeah, and he's still doing a little bit more work for Ghosty. And I'll just hint. I mean, it's going to be more than a hint. I'll talk about what it is. It won't be in for 1.0, but probably shortly afterward. We're making it so that the icon, we're going to dynamically change the color to match your theme. So on disk, it's always got to be sort of the default.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

Yeah, and he's still doing a little bit more work for Ghosty. And I'll just hint. I mean, it's going to be more than a hint. I'll talk about what it is. It won't be in for 1.0, but probably shortly afterward. We're making it so that the icon, we're going to dynamically change the color to match your theme. So on disk, it's always got to be sort of the default.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

But when it's running, Apple provides APIs where you could add a custom image. And we want to make it so that the bluish color will actually be your actual background color and the text and things like that. And it's just going to happen automatically. Nice.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

But when it's running, Apple provides APIs where you could add a custom image. And we want to make it so that the bluish color will actually be your actual background color and the text and things like that. And it's just going to happen automatically. Nice.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

I don't have it open in front of me, but I think something like 10% of the code base is Swift right now, which is kind of scary. Yeah, and that's why I think that I've harped on this so much, but that's why I think libghosty is so important because it shows the amount of work that goes into building an end state app is how much code is required and stuff. Right.

The Changelog: Software Development, Open Source
We ain't afraid of no Ghostty! (Interview)

I don't have it open in front of me, but I think something like 10% of the code base is Swift right now, which is kind of scary. Yeah, and that's why I think that I've harped on this so much, but that's why I think libghosty is so important because it shows the amount of work that goes into building an end state app is how much code is required and stuff. Right.