Nathan Grayson
👤 PersonAppearances Over Time
Podcast Appearances
It's like, no, they, they almost certainly aren't. If they're pulling like, you know, thousands of viewers per day, uh, they're, they're probably not.
It's like, no, they, they almost certainly aren't. If they're pulling like, you know, thousands of viewers per day, uh, they're, they're probably not.
Yeah, yeah. So it's called Stream Big, the triumphs and turmoils of Twitch and the stars behind the screen. It is out now. It came out yesterday. And you can buy it pretty much wherever books are sold. So Amazon, places like that. Let's see. Do y'all have a link in chat? If not, I can drop it.
Yeah, yeah. So it's called Stream Big, the triumphs and turmoils of Twitch and the stars behind the screen. It is out now. It came out yesterday. And you can buy it pretty much wherever books are sold. So Amazon, places like that. Let's see. Do y'all have a link in chat? If not, I can drop it.
There we go. Okay. Y'all dropped it in. Good. um yeah yeah and then uh yeah go ahead and check it out if you want to um if not actually there there are a few excerpts up on various sites there's one on polygon and there's one on my own site aftermath if you want to read some of it uh for free and make up your own mind
There we go. Okay. Y'all dropped it in. Good. um yeah yeah and then uh yeah go ahead and check it out if you want to um if not actually there there are a few excerpts up on various sites there's one on polygon and there's one on my own site aftermath if you want to read some of it uh for free and make up your own mind
Yeah. I mean, it's super weird for one. I mean, just to, to start like Marvel rivals is one of the biggest breakout hits that we have seen in video games in like a hot minute, especially if you consider that, like there's this sort of live service firewall we've seen where like, if you try to enter that space, you're probably not going to succeed.
Yeah. I mean, it's super weird for one. I mean, just to, to start like Marvel rivals is one of the biggest breakout hits that we have seen in video games in like a hot minute, especially if you consider that, like there's this sort of live service firewall we've seen where like, if you try to enter that space, you're probably not going to succeed.
You're probably just going to bounce off of it and fail pretty hard. I mean, the games like Concord, um, But Marvel Rivals broke through and became this like phenomenon or phenomenon. And so it's weird to lay off anyone at this stage when you would expect them to be like, OK, we have this game that's a bigger success than we expected.
You're probably just going to bounce off of it and fail pretty hard. I mean, the games like Concord, um, But Marvel Rivals broke through and became this like phenomenon or phenomenon. And so it's weird to lay off anyone at this stage when you would expect them to be like, OK, we have this game that's a bigger success than we expected.
We need to be growing to, you know, add more content to this game to keep it moving so that people don't so it doesn't like grow stale and, you know, people move on in that whole cycle. Yeah. And I guess it's especially weird because, like, this was, you know, a North America-focused team. And, like, Marvel and that whole brand is kind of focused. Like, NetEase is a Chinese company, but...
We need to be growing to, you know, add more content to this game to keep it moving so that people don't so it doesn't like grow stale and, you know, people move on in that whole cycle. Yeah. And I guess it's especially weird because, like, this was, you know, a North America-focused team. And, like, Marvel and that whole brand is kind of focused. Like, NetEase is a Chinese company, but...
you would kind of expect them to keep a fairly large North American team around just because that's where Marvel's from. But at the same time, it does seem like the main development team is safe. I think that initially when this news broke, people were like, wait, they laid off the whole Marvel Rivals team? That's insane. It's like, no, they laid off like six people.
you would kind of expect them to keep a fairly large North American team around just because that's where Marvel's from. But at the same time, it does seem like the main development team is safe. I think that initially when this news broke, people were like, wait, they laid off the whole Marvel Rivals team? That's insane. It's like, no, they laid off like six people.
That's not a huge portion of the team. It's just like those satellite teams do help with, you know, important areas of game development. It's not like they can just cut them without there being an effect. So we'll see what happens down the line.
That's not a huge portion of the team. It's just like those satellite teams do help with, you know, important areas of game development. It's not like they can just cut them without there being an effect. So we'll see what happens down the line.
It will be interesting to see. There was also a note from Daniel Ahmad, who's an analyst, and he was saying that this is also part of a broader reconsideration of NetEase's overseas investments in studios.
It will be interesting to see. There was also a note from Daniel Ahmad, who's an analyst, and he was saying that this is also part of a broader reconsideration of NetEase's overseas investments in studios.
So they've been pulling support from a number of overseas teams over the past year, meaning that they maybe had been planning this the whole time, that they sort of have this broader system or this broader plan in motion, and this is just part of that. So it doesn't look good, but it's also one of those things where it's like,
So they've been pulling support from a number of overseas teams over the past year, meaning that they maybe had been planning this the whole time, that they sort of have this broader system or this broader plan in motion, and this is just part of that. So it doesn't look good, but it's also one of those things where it's like,