Nathan Grayson
speaker
82 appearances
1 recordings
1 series
first heard Feb 2025
last heard Feb 2025
Nathan Grayson’s voice in public audio — every appearance, attributed to the second.
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the endless machinations of business that we don't really see until they suddenly affect people and we're like what's going on but you know while i don't want to give people in charge too much credit because they often make very bad decisions um it does seem like there's a method to the madness here at least in their minds again we'll see how it plays out we'll see how it plays out have you been playing some marvel rivals what do you think of the game so far
um i have not played a ton of it unfortunately if only because i was a big time overwatch person back in the day okay and i burnt out on that pretty hard and so any game that looks even kind of like overwatch because i know i know that marvel rivals is a is a different game um and it definitely has its own personality and it seems really cool um but i'm like do i want to go back to that place do i want to return to that headspace
Maybe not yet, but I'm going to check it out eventually. Right now I'm playing a fuck ton of Avowed, and I just can't stop playing that. There you go.
Yeah, I agree with most people in chat. It's garbage. It's not... I mean, half the stuff that he talked about is... Or like that Phil Spencer talked about, it's totally hypothetical. And like, how will this aid in game preservation? I mean, for one, if you want to preserve a game, you need to actually like... There's so much to a game's original platform and original code and all of this stuff.
And replicating it in this really half-baked way where AI gets all this stuff wrong, because it always gets things wrong, is a terrible way to approach preservation. That's not preservation. It's making a new, worse version of something. And then beyond that...
You know, what makes games interesting and good is that they're made by people, not by machines that are analyzing games that already exist to, again, make something that's, like, new and worse and doesn't even understand the point of the original thing that it's copying because, A, I can't understand anything. It just copies. I just, like...
I think that a lot of these companies are doing this right now because investors like the word AI. And so then they'll put more money into various companies. But AI is just not really proven to be useful in these contexts beyond like very narrow applications behind the scenes in game development.
And even then more for organizational purposes than like generating a world so that you can then build on that.
to create a larger game um it just i mean if you want like a demonstration of this by the way of other companies trying to do something similar to what microsoft is talking about here um ea put out a tech demo like last year where they were using their own version of an engine like this and it's in this setting full of like boxes like cardboard boxes make up their proposed game world
And then they like, you know, make the box level more complex. They're like, make it bigger, bigger. And I'm like, anyway, it looks very bad. I just, I think this is a dead end for companies and I think they'll realize it in a few years. But until then, we just have to ride this out.
They're showing their hands too, because a lot of these companies will use that language of, don't worry, we're not going to replace people with this. And it's like, okay, but you probably are, you wouldn't need to say that if you weren't thinking about it for one thing.
And for two, invariably, if you're creating a tool that you suggest will allow people to do less work to achieve like this big thing, a big portion of a game, you know, creating an entire level or an entire tech demo or whatever.
then you will look at your balance books and say okay then we don't need people x y and z because that's always what it comes down to in the games industry and so of course you're going to use it to replace people even if it's not like one to one even if you don't say oh yeah we laid off these people because of ai ai as you're suggesting you plan to use it will play a role in future layoffs like it's just going to be one of the considerations you're just not going to talk about it
Yeah, I mean, it's interesting because, like, we think about the Souls games now, and they're this, like, phenomenon. You know, they have reshaped a lot of video games in general. Like, it's an entire genre. Yes. That's what Souls is like. And even games that aren't Souls-like incorporate Souls-adjacent mechanics. But there was a time when that wasn't the case.
When, like, you know, I mean, Demon's Souls was a fairly niche game, and, like...
there's that time i think that before it came out around the time that it came out like a lot of triple a games were moving this direction of being very on rails and very like you know as easy to complete as possible essentially like they were in some cases glorified i don't want to say movies but like they were very set piece oriented they were very much like you know the challenge wasn't the point the point was to see a bunch of cool stuff and then be done um
So I can kind of understand why a company like Sony, which is big and risk-averse, naturally, would be like, I don't know about this, guys. It seems like it might put off audiences, and so we're going to wash our hands of this for now. Was that the correct decision? Obviously not, because the Souls games are huge, and I'm sure that whichever Sony executives made that call
have been kicking themselves ever since, which probably led to Bloodborne. But, you know, you got to consider the time and place where these things happen.
mend that or fix that and make it right in the way to get that sequel and keep it going with the exclusivity yeah you also like never know how these things might have turned out you know if they went differently but i mean consider what might have happened to demon souls if it was more of a sony production like would sony have sanded some of the rougher edges off of it would sony have said like hey a few of these mechanics that ended up making the game so special would
just like they're too much you got to like dial those back a little bit you got to make the game a little less weird from more mainstream audience like would from software been able to grow and do their own thing in the ways they have that have made these games so special if Sony was initially sort of more in charge of everything like we may have gotten the best outcome possible and just not known about it
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