Neil Druckmann
👤 SpeakerAppearances Over Time
Podcast Appearances
Swear to me that everything you said about the fireflies is true.
Swear to me that everything you said about the fireflies is true.
You know, when we finished season one, one of our livelier debates was, what is the final shot? Yeah. Do we end it just like the game, you know, when Ellie says, okay, and we cut to black? Or do we go to this wider shot where we see them walk off towards Jackson? And we actually even see Joel's reaction to that okay, which didn't happen in the game. We were kind of batting this back and forth.
You know, when we finished season one, one of our livelier debates was, what is the final shot? Yeah. Do we end it just like the game, you know, when Ellie says, okay, and we cut to black? Or do we go to this wider shot where we see them walk off towards Jackson? And we actually even see Joel's reaction to that okay, which didn't happen in the game. We were kind of batting this back and forth.
And, you know, our process is always very open. Just because something was done in the game and it was successful in the game doesn't mean it's the best choice for the show, best choice for these characters. So we will try multiple edits.
And, you know, our process is always very open. Just because something was done in the game and it was successful in the game doesn't mean it's the best choice for the show, best choice for these characters. So we will try multiple edits.
Our philosophy, too, when we shoot stuff, we try a lot of different things, get a lot of coverage, because we don't quite know all work when we're in the editing room, so we just want to have as many of those pieces as possible to play with.
Our philosophy, too, when we shoot stuff, we try a lot of different things, get a lot of coverage, because we don't quite know all work when we're in the editing room, so we just want to have as many of those pieces as possible to play with.
And ultimately, the conclusion we came to is like, there was something ending about the unresolved note when Ellie says, okay, that worked best for season one in the same way that it worked for the game. But now we had this footage.
And ultimately, the conclusion we came to is like, there was something ending about the unresolved note when Ellie says, okay, that worked best for season one in the same way that it worked for the game. But now we had this footage.
We could literally pick it up right from then and there and see Joel's reaction and kind of feel this tension because again, that conversation is so important for everything that's about to come. It felt appropriate to start there.
We could literally pick it up right from then and there and see Joel's reaction and kind of feel this tension because again, that conversation is so important for everything that's about to come. It felt appropriate to start there.
The fact that Abby is a firefly is something we withheld in the game for a very, very long time, and it comes in much later in the story. But here, we just decided to reveal it very early and to just lean into it and show who she is, because, again, it wasn't a huge surprise.
The fact that Abby is a firefly is something we withheld in the game for a very, very long time, and it comes in much later in the story. But here, we just decided to reveal it very early and to just lean into it and show who she is, because, again, it wasn't a huge surprise.
So those are the kinds of conversations we're having about where should certain things go, and then where should certain things be expanded? What else can we learn about these characters? And is there any opportunities to dig deeper and find out more of who they are, what makes them tick?
So those are the kinds of conversations we're having about where should certain things go, and then where should certain things be expanded? What else can we learn about these characters? And is there any opportunities to dig deeper and find out more of who they are, what makes them tick?
When you're playing as the character, you have this immediate empathy towards them. Like, you don't have to have as much quote-unquote writing or drama or show as much relationships. That is more of like the fuel for how the game moves forward. We don't have that, so then we have to rely on other things. Yeah, that's a great point. Let's talk about Caitlin Deaver.
When you're playing as the character, you have this immediate empathy towards them. Like, you don't have to have as much quote-unquote writing or drama or show as much relationships. That is more of like the fuel for how the game moves forward. We don't have that, so then we have to rely on other things. Yeah, that's a great point. Let's talk about Caitlin Deaver.