Palmer Luckey
speaker
1,661 appearances
11 recordings
6 series
first heard Apr 2025
last heard 9 Apr
Palmer Luckey’s voice in public audio — every appearance, attributed to the second.
Trend
recordings per month · last 12 monthsRecordings per month over the last 12 months — 10 in all, peaking in Jan 2026 with 7.
Appearances
And most of the things that made the Rift successful were ideas like that.
There's a few others where I was just going back to the future and realizing, wait a sec, these ideas, they were actually pretty good.
They were just a little too early.
We talked about that a lot at Oculus.
It's true.
And sometimes it's also combining new technology with old technology.
I actually had a background of thinking this way before I started Oculus.
I don't know if you know, but I ran an internet game console modification forum called ModRetro.
The whole purpose of ModRetro was to combine modern technology
with retro game consoles.
So the primary focus was taking old game consoles, cutting them up, removing a lot of the old legacy components that could be replaced with better modern versions, like the power regulation side, the audio management side, and then building them into handheld portable devices that were much smaller than the original consoles, but provided full functionality.
So like, for example, building portable Nintendo 64s that could fit in a cargo pocket.
I started that forum, I think when I was
14 or 15.
And actually, if you look at my Twitter bio, even today, I listed as the founder of ModRetro, Oculus, and Anduril.
Working on projects in that forum was actually what gave me this mindset originally, where we were very much looking at what these old consoles were, how they worked, what they had done, and then speculating what modern technology would they be using today to solve the problem if it had been accessible to them.
is usually quite clear.
And so taking old ideas and combining them with the latest implementations of modern components, Nintendo has done that very successfully.
They waited until motion tracking got just good enough and were able to use pretty limited compute and pretty basic ideas to do things that, of course, have been talked about for many years.
But Nintendo, they were like right on that edge, right as MEMS-based motion controls and image sensors that were appropriate became possible.
Showing 881–900 of 1,661 · page 45 of 84
← Previous
Next →