PJ Coffey
👤 SpeakerAppearances Over Time
Podcast Appearances
Yeah, I mean, is this not like... Surely they've got this in the 2014 DMG. This is like super standard stuff.
I did find the 2014 DMG to be quite inaccessible yeah it's yeah it's yeah yeah i don't think it's organized especially well yeah i don't like i don't like to think myself as a stupid person yeah yeah no it's got the magic items yeah
I did find the 2014 DMG to be quite inaccessible yeah it's yeah it's yeah yeah i don't think it's organized especially well yeah i don't like i don't like to think myself as a stupid person yeah yeah no it's got the magic items yeah
uh yeah like different different maneuvers but it was just like it felt very bitty like a big book of appendices like yeah we've got no space for this in the main book so we'll stick it in here this feels like it's a lot more polished which is nice it's the sense i'm getting it's the sense i'm getting yeah so then we move into chapter three so this is like um dm toolbox we talked about last week so if people want to hear more about that they can listen to last week's um
uh yeah like different different maneuvers but it was just like it felt very bitty like a big book of appendices like yeah we've got no space for this in the main book so we'll stick it in here this feels like it's a lot more polished which is nice it's the sense i'm getting it's the sense i'm getting yeah so then we move into chapter three so this is like um dm toolbox we talked about last week so if people want to hear more about that they can listen to last week's um
Oh, okay. Okay. Interesting.
Oh, okay. Okay. Interesting.
You had pantheons and so forth, but they weren't particularly privileging one set of lore over another. Yeah, so it depends which lore they're going with. I suspect Forgotten Realms, or is it General D&D?
You had pantheons and so forth, but they weren't particularly privileging one set of lore over another. Yeah, so it depends which lore they're going with. I suspect Forgotten Realms, or is it General D&D?
Yeah, yeah. Yeah, I mean, you're also useful. Yeah, I mean, also it can be quite fun to discover stuff in-game. Back in the day, we always said it's hard to fizzrep ignorance. You can pretend that you don't know something, but if you actually know it, then... But if you actually don't know it... This is the DM, though.
Yeah, yeah. Yeah, I mean, you're also useful. Yeah, I mean, also it can be quite fun to discover stuff in-game. Back in the day, we always said it's hard to fizzrep ignorance. You can pretend that you don't know something, but if you actually know it, then... But if you actually don't know it... This is the DM, though.
I don't care.
I don't care.
It wasn't that many. Yeah, yeah. It was like concepts, but it wasn't – yeah. Not great and still very much marred in the traps as a hit point packs. Or like a deus ex machina. Oh, well, are you not immune to dual failure saves? Well, shame.
It wasn't that many. Yeah, yeah. It was like concepts, but it wasn't – yeah. Not great and still very much marred in the traps as a hit point packs. Or like a deus ex machina. Oh, well, are you not immune to dual failure saves? Well, shame.
No, no, no. Well, it's also the design philosophy that surrounds them.
No, no, no. Well, it's also the design philosophy that surrounds them.
they've got a high hurdle to clear. I would say with me personally, if they're going to convince me that they can do a better job than Paul Hughes, who, yeah, as I say, really nailed it in a way which I found very convincing.
they've got a high hurdle to clear. I would say with me personally, if they're going to convince me that they can do a better job than Paul Hughes, who, yeah, as I say, really nailed it in a way which I found very convincing.
Oh, we've seen those before, haven't we? Yeah.