PJ Coffey
👤 SpeakerAppearances Over Time
Podcast Appearances
Oh, we've seen those before, haven't we? Yeah.
Well, those are more customizing existing magic items, weren't they?
Well, those are more customizing existing magic items, weren't they?
Well, yeah, that's, I'm quibbling over what counts as new, so ignore me. Sorry, I do beg your pardon. I don't know what came over me with this, unless they're a type of pedantry, but yeah.
Well, yeah, that's, I'm quibbling over what counts as new, so ignore me. Sorry, I do beg your pardon. I don't know what came over me with this, unless they're a type of pedantry, but yeah.
I refer to the Firaxis games. I don't know about the original games. Apologies to listeners if that's causing you conniptions. Oh, Jess, you were saying?
I refer to the Firaxis games. I don't know about the original games. Apologies to listeners if that's causing you conniptions. Oh, Jess, you were saying?
Maybe there's an index at the back, so if you were... Yeah, fair enough. Indexes are very hard to make. Sorry, just popped in my head. Back on. Anything else from the DMG?
Maybe there's an index at the back, so if you were... Yeah, fair enough. Indexes are very hard to make. Sorry, just popped in my head. Back on. Anything else from the DMG?
Yeah, well, as we said, this is the design goal. They want to make encounters easier to run. They want to make it less unnecessarily difficult to run. Which, yeah, I'm like... Anything that will make games easier to run, I'm sort of in favour of.
Yeah, well, as we said, this is the design goal. They want to make encounters easier to run. They want to make it less unnecessarily difficult to run. Which, yeah, I'm like... Anything that will make games easier to run, I'm sort of in favour of.
I don't think my knowledge is perfect. I'm always looking to improve my skills, sharpen my sword, as they say. But if they've got some good ideas, I'll be having them. Yoink, away!
I don't think my knowledge is perfect. I'm always looking to improve my skills, sharpen my sword, as they say. But if they've got some good ideas, I'll be having them. Yoink, away!
and also six straight medium encounters per day Jess it's like why did you even bother getting your sword out for some of them yeah yeah because it's just like it just the amount of time it takes to roll initiative it's like oh so you could do more encounters of a higher higher like difficulty I recall there was a point system wasn't there
and also six straight medium encounters per day Jess it's like why did you even bother getting your sword out for some of them yeah yeah because it's just like it just the amount of time it takes to roll initiative it's like oh so you could do more encounters of a higher higher like difficulty I recall there was a point system wasn't there
Well, it's the same as the level-up version. There was easy, medium, hard, and deadly were the things. So I think they've changed that now, haven't they? Because that was not perfectly clear. Yeah. Because a deadly encounter, right, means that the party has to expend significant resources or someone might die. I'm like, I guess that is technically deadly, but... Someone may die.
Well, it's the same as the level-up version. There was easy, medium, hard, and deadly were the things. So I think they've changed that now, haven't they? Because that was not perfectly clear. Yeah. Because a deadly encounter, right, means that the party has to expend significant resources or someone might die. I'm like, I guess that is technically deadly, but... Someone may die.
Yes.
Yes.
Yeah. Well, realistically, like, and this may be dreadfully unpopular with people who like to say how declarative I am, but my experience is, right, is, like, you probably only want about one long rest maybe every couple of sessions, because if you're doing a lot of fighting, taking short rests often just as good, and it lets classes like fighters, adepts, sorry, monks, um,