PJ Coffey
👤 SpeakerAppearances Over Time
Podcast Appearances
Yeah. Well, realistically, like, and this may be dreadfully unpopular with people who like to say how declarative I am, but my experience is, right, is, like, you probably only want about one long rest maybe every couple of sessions, because if you're doing a lot of fighting, taking short rests often just as good, and it lets classes like fighters, adepts, sorry, monks, um,
Thank you for the thumbs up there. Warlocks, like, have a point, because all their abilities recharge on short rest. If you don't throw short rest in there, they don't get to do anything. They're like, oh, I used my abilities.
Thank you for the thumbs up there. Warlocks, like, have a point, because all their abilities recharge on short rest. If you don't throw short rest in there, they don't get to do anything. They're like, oh, I used my abilities.
well except obviously as rules was written you may take one long rest every 24 hours well yes it's an exaggeration but I was wondering if maybe Jess was talking about short rests because plotty's taking short rests does seem like a good way yeah okay
well except obviously as rules was written you may take one long rest every 24 hours well yes it's an exaggeration but I was wondering if maybe Jess was talking about short rests because plotty's taking short rests does seem like a good way yeah okay
An excellent opportunity to segue into maybe a role play.
An excellent opportunity to segue into maybe a role play.
Yeah, I mean, I guess a classic example from Lord of the Rings would be when they're sat around a well and thinking, oh, this would be a good place to have a rest in the Minds of Moria. And then certain fools of a tuck knock stuff down and make a racket. Fools of a tuck. Yeah, yeah, exactly.
Yeah, I mean, I guess a classic example from Lord of the Rings would be when they're sat around a well and thinking, oh, this would be a good place to have a rest in the Minds of Moria. And then certain fools of a tuck knock stuff down and make a racket. Fools of a tuck. Yeah, yeah, exactly.
And they're saying, should we shut the doors and ram some wedges under and then kind of like, no, don't do that. That's how you end up dead. Those are good films. Those are such good films. Yeah, yeah. Strong films. But yeah, that would be a good example, but it wouldn't make sense. Originally,
And they're saying, should we shut the doors and ram some wedges under and then kind of like, no, don't do that. That's how you end up dead. Those are good films. Those are such good films. Yeah, yeah. Strong films. But yeah, that would be a good example, but it wouldn't make sense. Originally,
And then you've got things like I can't remember if it's called The Dome of Resting The Dome of Resting I know what you mean It's not called Tiny Hut Or Magic Hut or something like that Similar vibe Liam and Tiny Hut I can't remember who it belonged to Old Leo Now I know You throw that up After a 10 minute ritual class And then you can camp a little It's just, yeah. It does make it harder to GM.
And then you've got things like I can't remember if it's called The Dome of Resting The Dome of Resting I know what you mean It's not called Tiny Hut Or Magic Hut or something like that Similar vibe Liam and Tiny Hut I can't remember who it belonged to Old Leo Now I know You throw that up After a 10 minute ritual class And then you can camp a little It's just, yeah. It does make it harder to GM.
Yeah.
Yeah.
Oh, yeah. Even better than a rule of thumb. You don't need to do it as a rule of six. You've got the actual rules. They say that. It's probably a rule that I wrote. I probably came up with that. Yeah.
Oh, yeah. Even better than a rule of thumb. You don't need to do it as a rule of six. You've got the actual rules. They say that. It's probably a rule that I wrote. I probably came up with that. Yeah.
I mean, that was always an example. D&D is a game of resource management in many respects. If you're going to engage with the rules, you can do it. You can treat it differently. That's absolutely fine. I do not care how you run your games, but I can say what the game is about. It's about managing resources. Yeah.
I mean, that was always an example. D&D is a game of resource management in many respects. If you're going to engage with the rules, you can do it. You can treat it differently. That's absolutely fine. I do not care how you run your games, but I can say what the game is about. It's about managing resources. Yeah.
It sounds like they're taking steps towards it, but I'm going to need to see some details because it does still feel quite complicated. I don't know how... I mean, it is the same game, isn't it?