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Rahul Vohra

๐Ÿ‘ค Speaker
739 total appearances

Appearances Over Time

Podcast Appearances

The a16z Show
How Superhuman Took Over Silicon Valley Email

What is the difference and how do you think about the difference and how have you brought that into the product?

The a16z Show
How Superhuman Took Over Silicon Valley Email

So, again, this is probably dating both of us.

The a16z Show
How Superhuman Took Over Silicon Valley Email

If you wind the clock back probably 10, 15 years ago now, gamification was a big thing in the Valley.

The a16z Show
How Superhuman Took Over Silicon Valley Email

And it was actually an investment thesis for many venture capital funds.

The a16z Show
How Superhuman Took Over Silicon Valley Email

Many founders were setting out to gamify things.

The a16z Show
How Superhuman Took Over Silicon Valley Email

And it turns out it didn't really work.

The a16z Show
How Superhuman Took Over Silicon Valley Email

And the difference is...

The a16z Show
How Superhuman Took Over Silicon Valley Email

And it's because of the difference, I should say, between game design and gamification.

The a16z Show
How Superhuman Took Over Silicon Valley Email

Game design is when you really make your product like it is a game.

The a16z Show
How Superhuman Took Over Silicon Valley Email

And it's much harder than it sounds.

The a16z Show
How Superhuman Took Over Silicon Valley Email

You think about most software,

The a16z Show
How Superhuman Took Over Silicon Valley Email

versus most games, games don't need to exist.

The a16z Show
How Superhuman Took Over Silicon Valley Email

There are no requirements.

The a16z Show
How Superhuman Took Over Silicon Valley Email

Their only job to be done is to entertain you.

The a16z Show
How Superhuman Took Over Silicon Valley Email

And so it's an entirely different kind of software design than regular software design.

The a16z Show
How Superhuman Took Over Silicon Valley Email

When people think about gamification, they're normally doing things like points and leaderboards and trophies and badges and streaks.

The a16z Show
How Superhuman Took Over Silicon Valley Email

And all of these can kind of push behavior in a certain way, but they don't actually make the underlying thing fun or intrinsically rewarding.

The a16z Show
How Superhuman Took Over Silicon Valley Email

So a really great example of this, by the way, is a research study that was done in Stanford in the 1970s.

The a16z Show
How Superhuman Took Over Silicon Valley Email

They took kids who were aged about three to four years old, I believe, or maybe a little bit older, four or five, and they divided them into two groups.

The a16z Show
How Superhuman Took Over Silicon Valley Email

And one of these groups was told that they were going to get a reward, like a certificate with a gold ribbon.