Rizwan Virk
๐ค SpeakerAppearances Over Time
Podcast Appearances
Yeah.
So I talked about not needing to render it until it's observed.
That makes sense when we talk about, OK, you're going to go to Antarctica.
What about space, though?
Well, we don't know.
But if you look at it, it looks almost infinite, right?
Yeah.
And yet, how do we know that's not being procedurally generated beyond a certain point?
As we get better and better at looking at it.
Now, that doesn't rule out the fact that there could be other civilizations in a simulation.
I mean, in many multiplayer strategy games, you have people on different planets, and maybe the purpose of the game is to wait to see when these guys are going to interact with each other.
But there's something even weirder, and that is with time.
Now, we're used to thinking, okay, the future, I can think of multiple possible paths in the future, right?
I moved to San Francisco.
I moved to New York.
Those are two different paths along the way.
But in the past, I'm used to thinking of I have only one path, which is that I moved to
the Bay Area.
I was a video game developer, et cetera.
But in quantum mechanics, there's something called the delayed choice double slit experiment.