Rizwan Virk
speaker
3,730 appearances
3 recordings
3 series
first heard May 2024
last heard 17 Jun
Rizwan Virk’s voice in public audio — every appearance, attributed to the second.
Trend
recordings per month · last 12 monthsRecordings per month over the last 12 months — 2 in all, peaking in Jun 2026 with 1.
Appearances
I mean, look how beautiful the world is.
This can't be ones and zeros.
Or, you know, a woman saying, if a guy starts talking about the prompt theory, forget, you know, that date's not going anywhere.
Yeah, right.
It's pretty funny to see how these characters react and how realistic they look.
So I think we'll get there.
And I think, you know, most people in the technology world would agree that we could get to the point where we can simulate an entire world.
Right.
So there's something called procedural generation.
And what that does is it creates the landscape for you.
If you think of like really old video games, like I used to play when I was a kid, like, you know, Pac-Man, there was a limited screen.
You go to the right and you come out of the left.
And that's if you're lucky, right?
Like they've got various Mario games that are like side scrollers.
They just kind of keep going, right?
And eventually what happened was video game designers learned to use procedural generation to create worlds that might seem realistic.
So there was a game called No Man's Sky, which came out in like 2016.
So again, almost 10 years ago now.
And it had 18 quintillion worlds, right?
So that's like way more than any human game design team, right?
Showing 961–980 of 3,730 · page 49 of 187
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