Rizwan Virk
๐ค SpeakerAppearances Over Time
Podcast Appearances
And so what happened was we learned not only did the computers get faster, but...
we learn optimization techniques.
So everything in computer science comes down to optimization usually.
Like physicists are happy just saying, yeah, it's infinite, but without really wondering what the heck that means.
But with computer science, you only have limited resources typically.
And so you need to figure out how to compute something with those limited resources.
And so video game rendering, to me, is a case of optimizing so that it looks like there's a shared physical world,
but there really isn't because it's being rendered on each of our own computer.
But the rule is only render that which you can see.
Now, when I started to look at this weirdness in quantum mechanics, which is saying render only that which is observed,
Or measured, depending on how you look at it.
But even if you measure it, somebody's got to look at that measurement before you know it was actually measured.
So it's the same kind of thing going on.
In my opinion, quantum mechanics ends up being an optimization technique for rendering of the physical world from the information.
So that's kind of the one big implication of simulation theory that I think is very important.
And actually, the idea that the universe is information is not that controversial.
So just, I was in London this summer over at the Cambridge University, spending a little bit of time doing some AI research.
And I ran into this Nobel Prize winner physicist from like the 70s.
And so we were talking simulation theory, of course.