Rizwan Virk
๐ค SpeakerAppearances Over Time
Podcast Appearances
And you have a character sheet and you'd like roll your dice and you'd say that I'm going to be an elf or I'm going to be human and my occupation is a wizard or a barbarian, right?
And then you roll the dice and you get all these like different attributes like charisma, intelligence, whatever, whatever they were.
I don't even remember all of them now, right?
Dexterity, all of these things that help you in some way.
And it's like you're choosing to play this game in this illusory world.
And I believe that this is similar to what happens to us when we come into this world in the RPG version.
That we end up choosing a character with a set of parents and a set of strengths and weaknesses.
And more than that, a storyline.
things that we might want to do.
And we're free when we play the game, we're free to make different choices if we want within the game.
But you've got kind of these challenges or quests
What makes a video game interesting or fun?
So there's a guy who was the founder of Atari.
I don't know if you ever met him, Nolan Bushnell.
But he was pretty much the grandfather of the video game industry.
He created Pong back in the day and then created Atari.
And he said there was a rule for how to make a game interesting.
He said make it easy to play.
But difficult to master.
Because if it's not easy to play, people are going to just throw it away.