Russ “Morrus” Morrissey
👤 SpeakerAppearances Over Time
Podcast Appearances
Yeah. So I'm looking at a table right now. So I'm looking at part of the first chapter, and it's got stuff about the tiers of play, local heroes, heroes of the realm, that stuff. Yes. And it's also got a table called Adventure Situations, one for each tier. So it's 1D20 for each tier. So there's a level 1 to 4 table and a level 5 to 10 table. And then each of them is just kind of a plot hook.
Yeah. So I'm looking at a table right now. So I'm looking at part of the first chapter, and it's got stuff about the tiers of play, local heroes, heroes of the realm, that stuff. Yes. And it's also got a table called Adventure Situations, one for each tier. So it's 1D20 for each tier. So there's a level 1 to 4 table and a level 5 to 10 table. And then each of them is just kind of a plot hook.
So 20 random plot hooks, one for each tier.
So 20 random plot hooks, one for each tier.
I don't know if I understand. I like this about organisation, though. And this is what I'm getting the sense of, is that this book is organised better for a new DM. The stuff is where you need it to be. Nice. Not scattered about. That's the kind of way I feel it's looking.
I don't know if I understand. I like this about organisation, though. And this is what I'm getting the sense of, is that this book is organised better for a new DM. The stuff is where you need it to be. Nice. Not scattered about. That's the kind of way I feel it's looking.
last week's episode yeah last week's episode because we went into quite a lot of detail about but that's the dm toolbox which has all the different sort of like bits of rules that you might need doors firearms explosives traps fear mental stress poisons yeah all that stuff the a to t of dungeon design yeah Yeah. Yeah. And this is like alphabetical. So they do this twice in this book.
last week's episode yeah last week's episode because we went into quite a lot of detail about but that's the dm toolbox which has all the different sort of like bits of rules that you might need doors firearms explosives traps fear mental stress poisons yeah all that stuff the a to t of dungeon design yeah Yeah. Yeah. And this is like alphabetical. So they do this twice in this book.
They've got an alphabetical toolbox of rules. They've also got a alphabetical law glossary later in the book, which is like D&D law.
They've got an alphabetical toolbox of rules. They've also got a alphabetical law glossary later in the book, which is like D&D law.
Yeah, which I don't think that was really in the prequels. I mean, there was bits of lore scattered around.
Yeah, which I don't think that was really in the prequels. I mean, there was bits of lore scattered around.
Well, we're going to get into this in a bit, but there's a big emphasis on Greyhawk in this. I think the lore section is pretty much everything. So I think if you look at it, it will tell you what Dragonlance is, it will tell you what Greyhawk is, you know, that sort of thing.
Well, we're going to get into this in a bit, but there's a big emphasis on Greyhawk in this. I think the lore section is pretty much everything. So I think if you look at it, it will tell you what Dragonlance is, it will tell you what Greyhawk is, you know, that sort of thing.
The players can discover it in-game, but the DM... Well, that's how I felt as a DM.
The players can discover it in-game, but the DM... Well, that's how I felt as a DM.
I'd never run up and got an Elms Adventure because I don't know it well enough and other people will know it better than I do.
I'd never run up and got an Elms Adventure because I don't know it well enough and other people will know it better than I do.
I think we talked about established settings many times.
I think we talked about established settings many times.