Russ “Morrus” Morrissey
👤 SpeakerAppearances Over Time
Podcast Appearances
Yeah. Interesting, interesting. Yeah, it's archetypes in a way, I suppose. Using archetypes they're familiar with, but the archetypes are ones that you've stolen from TV.
Yeah. Interesting, interesting. Yeah, it's archetypes in a way, I suppose. Using archetypes they're familiar with, but the archetypes are ones that you've stolen from TV.
Yes, we're not talking soggy books.
Yes, we're not talking soggy books.
And I think last week, and we weren't able to answer last week, but now we are, like, what sort of advice does the DMG have? And last week we were like, I'm sure it has some, but we don't know. Yes.
And I think last week, and we weren't able to answer last week, but now we are, like, what sort of advice does the DMG have? And last week we were like, I'm sure it has some, but we don't know. Yes.
This week, we can tell you what advice it has. Tell them all. Okay. So, it's front-loaded with all the advice. So, that's all in the beginning. So, the first and second chapters. So, the first chapter is kind of like an overview. So, it's got the following sections. Like, what does a DM do?
This week, we can tell you what advice it has. Tell them all. Okay. So, it's front-loaded with all the advice. So, that's all in the beginning. So, the first and second chapters. So, the first chapter is kind of like an overview. So, it's got the following sections. Like, what does a DM do?
Things you need. Preparing a session. How to run a session. Every DM is unique. Ensuring fun for all. So that's the sections in the first chapter.
Things you need. Preparing a session. How to run a session. Every DM is unique. Ensuring fun for all. So that's the sections in the first chapter.
Probably.
Probably.
It wouldn't surprise me. It might be session two.
It wouldn't surprise me. It might be session two.
And then we've got chapter two, which goes into some of the more sort of nitty gritty stuff. So it's got stuff like meeting player tastes and group sizes, having multiple DMs, resolving actions, character advancement, talking about the three pillars of D&D, that sort of thing. Okay. So there's something interesting they did with this advice. They ran it all past a bunch of celebrity DMs.
And then we've got chapter two, which goes into some of the more sort of nitty gritty stuff. So it's got stuff like meeting player tastes and group sizes, having multiple DMs, resolving actions, character advancement, talking about the three pillars of D&D, that sort of thing. Okay. So there's something interesting they did with this advice. They ran it all past a bunch of celebrity DMs.
Matt Mercer, Deborah Ann, well, people like that. Okay. Yeah, fair enough. Target audience. Yeah. Well, that's also, you know, a sensible thing to do because that means those people will talk about it.
Matt Mercer, Deborah Ann, well, people like that. Okay. Yeah, fair enough. Target audience. Yeah. Well, that's also, you know, a sensible thing to do because that means those people will talk about it.
Yeah.
Yeah.