Russ “Morrus” Morrissey
👤 SpeakerAppearances Over Time
Podcast Appearances
I mean, I've used turn timers in the past just to say, come on, you get a minute to decide what you're doing, otherwise we're going to move on. But I've never tried it with things like torches and stuff, and now I really want to. I really do. I mean, I think that's a really clever idea. And I think that's just something I'm just going to bring into my games going forward anyway now, to be honest.
I can see how it would create the tension at the table. Yeah. I can see how that would work. I mean, yeah, I'm just going to start doing that. Not just for that, for other things as well.
You light an actual torch.
And when the torch goes out, the torch goes out.
Yeah. You don't need an Excel spreadsheet.
That's exactly it.
Look, I won't play a game unless it has advanced trigonometry and calculus and calculus and rocket science in it.
While we're being timed.
Yeah, yeah. So, a million dollars on Kickstarter for Emmys. This thing took off. It did. you said earlier in the show that you only expected it to do like 10 grand on Kickstarter oh yeah so this presumably was a big big surprise for you when it really took off and did a million dollars I mean how did that feel
Yeah. Well, yeah, yeah. A million dollars. It's incredible. But, I mean, how do you adjust to that then? So one minute you're a creator making a small game which might, like, make 10,000 dollars on Kickstarter and, you know, and suddenly a month later you've got a million dollar Kickstarter, a big, big fan base. What sort of changes does that bring about? Or do you just carry on as normal?
What's... What's the difference?
Yeah, yeah. Especially when you've already costed it in a certain way.
Yeah, we've been there. There's always going to be. We made a mistake.
Although, although, somebody will complain and somebody did.
Yeah, the social contract kind of.
Right, right, there's...
Which I find kind of weird because it's really easy to be a killer DM.
So all this success came as a surprise, you know, the million-dollar Kickstarter for Enies. But what do you think that says? What is it about your game that you think has, like, caught people's imagination? And what's caused that success? What's drawing people in?
And this is why people hate it when adventurers come to town.
Well, yeah, I mean, who really wants to go crawling through caves and, you know, it's not a fun way to spend your time, is it?