Russ “Morrus” Morrissey
👤 SpeakerAppearances Over Time
Podcast Appearances
I am not one of those people. I mean, neither am I, if I'm honest.
Yeah, yeah, yeah. Get eaten by a dinosaur or something.
I noticed that looking at the spells, you compare their equivalents.
from shadow dark to say well any sort of later version of dnd they are much more concise much much much more concise so i was i was going to ask about like your approach to that so when you look at a spell that um is traditionally sort of like a page and a half text and you've managed to distill it down into two short paragraphs how
Or not making things more complicated than they need to be at the table.
I think that also adds to the fact that maybe magic can be slightly unpredictable that way as well, depending on what the GM decides at the time.
saying i know how to do these things this is my history these are the skills that i've already accumulated so it's a definite difference in approach there during the break we were um talking about the ennies because you've won four ennies for this game and you mentioned that you were there at the uh at the ceremony how was that winning four ennies i mean i assume you
It came as a bit of a surprise. How much of a surprise? Did you have a prepared speech, for example, or not?
Yeah. I mean, how does it feel walking up the first time up on that stage to collect an Emmy?
Well, hopefully you'll experience it again because I'm sure you have things planned. Can you talk a bit about that at all? Oh, yeah. What's in the future?
Yeah, yeah. I was looking through one of them this morning. Yeah.
Are we hoping for another million dollars? That's the question.
Yeah. When did you start working on the game? Because obviously the Kickstarter was last year, but presumably its genesis was prior to that. So how long has it been gestating?
Yeah. Can we talk about the aesthetic just briefly? I mean, we need to wind up in a minute because it's nearly four o'clock. But the aesthetic you've got, I mean, I mentioned it earlier, the kind of quite a striking aesthetic, but you've gone with this sort of black and white, quite solid, bold aesthetic. Can you talk a bit about why you chose, you know, I mean, you could have gone like...
full-colour page spread art and all this sort of stuff. But you went for this very striking, bold aesthetic, which I think really, really works for the game. But can you talk a little bit about why you chose to make it look like that as opposed to what's more common these days?
Yeah. Yeah. And you definitely succeeded in that. Absolutely. Thank you.
It's been an absolute pleasure. Thank you so much for joining us. It's been a real, real pleasure. Thank you. Thank you so much. Okay, that's it for this week. Thank you so much, everyone, for joining us. Next week, we have Rich Leskufla coming on to talk about his new game, Fantasy Star. Looking forward to that. Yes. But until then, thank you so much, everyone. Goodbye and see you next week. Bye.
Bye. Bye.
That was just the character wonderfully. But it probably means something in Tarrasque.
Yeah, it's probably the Tarrasque equivalent of Shakespeare.