Samir Chaudry
π€ SpeakerAppearances Over Time
Podcast Appearances
Yeah, well, yeah, it's a weird, like it's always weird to go to companies as they like are announcing their new products, right? Because you can't, you have to take a step back and go like, how much of this is practical? How much of this is conceptual? Like the Meta Orion glasses, I think are a really great example. Like if you think about wearables,
Yeah, well, yeah, it's a weird, like it's always weird to go to companies as they like are announcing their new products, right? Because you can't, you have to take a step back and go like, how much of this is practical? How much of this is conceptual? Like the Meta Orion glasses, I think are a really great example. Like if you think about wearables,
Yeah, well, yeah, it's a weird, like it's always weird to go to companies as they like are announcing their new products, right? Because you can't, you have to take a step back and go like, how much of this is practical? How much of this is conceptual? Like the Meta Orion glasses, I think are a really great example. Like if you think about wearables,
Do you remember Google Glass, like trying Google Glass for the first time? I do. You know, that was probably 10 years ago. And this, this like exploration of like, whoa, is this the future? We're all going to be wearing these glasses. And we look like 10 years down the line and we're, we're still here where like, not everyone is wearing glasses, but wearable tech is more popular now, right? Like,
Do you remember Google Glass, like trying Google Glass for the first time? I do. You know, that was probably 10 years ago. And this, this like exploration of like, whoa, is this the future? We're all going to be wearing these glasses. And we look like 10 years down the line and we're, we're still here where like, not everyone is wearing glasses, but wearable tech is more popular now, right? Like,
Do you remember Google Glass, like trying Google Glass for the first time? I do. You know, that was probably 10 years ago. And this, this like exploration of like, whoa, is this the future? We're all going to be wearing these glasses. And we look like 10 years down the line and we're, we're still here where like, not everyone is wearing glasses, but wearable tech is more popular now, right? Like,
Like watches are more popular, rings are more popular, wristbands. And so it is moving in that direction. I think the Ray-Ban Metas are like the most compelling wearable I've ever seen and maybe the most compelling piece of tech I've engaged with since like a smartphone. But trying Orion, which is Meta's new AR glasses, was a really jarring experience.
Like watches are more popular, rings are more popular, wristbands. And so it is moving in that direction. I think the Ray-Ban Metas are like the most compelling wearable I've ever seen and maybe the most compelling piece of tech I've engaged with since like a smartphone. But trying Orion, which is Meta's new AR glasses, was a really jarring experience.
Like watches are more popular, rings are more popular, wristbands. And so it is moving in that direction. I think the Ray-Ban Metas are like the most compelling wearable I've ever seen and maybe the most compelling piece of tech I've engaged with since like a smartphone. But trying Orion, which is Meta's new AR glasses, was a really jarring experience.
It's a very seamless AR environment where you're experiencing screens and calls, and you're experiencing the world in a very different way. Now, the reason I bring all this up, it's like obviously the world knows us as the YouTube guys, is we're always trying to think about how audiences will engage with content and storytelling and entertainment. And I think in the world of wearables,
It's a very seamless AR environment where you're experiencing screens and calls, and you're experiencing the world in a very different way. Now, the reason I bring all this up, it's like obviously the world knows us as the YouTube guys, is we're always trying to think about how audiences will engage with content and storytelling and entertainment. And I think in the world of wearables,
It's a very seamless AR environment where you're experiencing screens and calls, and you're experiencing the world in a very different way. Now, the reason I bring all this up, it's like obviously the world knows us as the YouTube guys, is we're always trying to think about how audiences will engage with content and storytelling and entertainment. And I think in the world of wearables,
If that does become a reality, I'd be curious to hear your POV on it. It does feel like some of these products are the first products we've tried that feel like, could this replace the iPhone in a lot of years from now? And if so, what does that mean for how people are watching things? Today... the share of watch time on connected TVs for YouTube has gone up dramatically.
If that does become a reality, I'd be curious to hear your POV on it. It does feel like some of these products are the first products we've tried that feel like, could this replace the iPhone in a lot of years from now? And if so, what does that mean for how people are watching things? Today... the share of watch time on connected TVs for YouTube has gone up dramatically.
If that does become a reality, I'd be curious to hear your POV on it. It does feel like some of these products are the first products we've tried that feel like, could this replace the iPhone in a lot of years from now? And if so, what does that mean for how people are watching things? Today... the share of watch time on connected TVs for YouTube has gone up dramatically.
For our channel specifically, 58% of our watch time comes from connected TVs and viewers are watching on average 42 minutes on connected TVs. When we started on YouTube, people were watching on desktop. It wasn't really like massive share of watch time on mobile. And so you think about just like these devices are how we consume content. It's how we consume entertainment.
For our channel specifically, 58% of our watch time comes from connected TVs and viewers are watching on average 42 minutes on connected TVs. When we started on YouTube, people were watching on desktop. It wasn't really like massive share of watch time on mobile. And so you think about just like these devices are how we consume content. It's how we consume entertainment.
For our channel specifically, 58% of our watch time comes from connected TVs and viewers are watching on average 42 minutes on connected TVs. When we started on YouTube, people were watching on desktop. It wasn't really like massive share of watch time on mobile. And so you think about just like these devices are how we consume content. It's how we consume entertainment.
Does the world of wearables suggest that if we now get this pass-through environment back, then maybe we're more interested in audio content that we can consume while we're doing other things? Are we down to have videos playing in that world? Of course, I'm talking about a very distant future. But that's what we're thinking about. It's like, where do...
Does the world of wearables suggest that if we now get this pass-through environment back, then maybe we're more interested in audio content that we can consume while we're doing other things? Are we down to have videos playing in that world? Of course, I'm talking about a very distant future. But that's what we're thinking about. It's like, where do...