Sean Merwin
π€ SpeakerAppearances Over Time
Podcast Appearances
And it's just this one small thing that for me makes game design so interesting. It's how the numbers affect the story.
I did a pass with the imp. And the major thing I noticed was in 2014, it had damage resistance to bludgeoning, piercing, and slashing from non-magical attacks that aren't silvered. And that has been eliminated in 2024. Okay.
I did a pass with the imp. And the major thing I noticed was in 2014, it had damage resistance to bludgeoning, piercing, and slashing from non-magical attacks that aren't silvered. And that has been eliminated in 2024. Okay.
Precisely. A lot of these monsters that are in the player's handbook are there because they can be summoned or druids can turn into them, et cetera, et cetera. So that's a thing. The other thing I noticed is in the sting... The damage was five, and then you had to make a constitution saving throw to avoid taking 10 poison damage, 3d6 on a failed save or half on a successful.
Precisely. A lot of these monsters that are in the player's handbook are there because they can be summoned or druids can turn into them, et cetera, et cetera. So that's a thing. The other thing I noticed is in the sting... The damage was five, and then you had to make a constitution saving throw to avoid taking 10 poison damage, 3d6 on a failed save or half on a successful.
Whereas now it's just six points from the piercing sting plus seven poison damage straight up. No save. No save for half. You just take it. And I feel like we are going to start seeing this more often, this elimination of the saving throw. It's just going to be you, the monster does this thing and there's no save for it.
Whereas now it's just six points from the piercing sting plus seven poison damage straight up. No save. No save for half. You just take it. And I feel like we are going to start seeing this more often, this elimination of the saving throw. It's just going to be you, the monster does this thing and there's no save for it.
Yeah, I can sign off on that too. I'm good with things happening to players automatically that don't change the game without their quote unquote consent. So if it's something that changes the state of play, absolutely saving throw. If it's just this extra little bit of damage, I'm good with that just being something that happens.
Yeah, I can sign off on that too. I'm good with things happening to players automatically that don't change the game without their quote unquote consent. So if it's something that changes the state of play, absolutely saving throw. If it's just this extra little bit of damage, I'm good with that just being something that happens.
Yeah. And the last thing for the imp was the hit points. At 2014, imp had 10 hit points. The imp in 2024 has 21 hit points. And my first thought was, and I'm like, oh, they got rid of the half damage from bludgeoning, piercing, and slashing from non-magical attacks. There you go. That's all I needed to know.
Yeah. And the last thing for the imp was the hit points. At 2014, imp had 10 hit points. The imp in 2024 has 21 hit points. And my first thought was, and I'm like, oh, they got rid of the half damage from bludgeoning, piercing, and slashing from non-magical attacks. There you go. That's all I needed to know.
And I'm wondering if we will see that bump in other monsters if they remove that non-magical attack damage resistance.
And I'm wondering if we will see that bump in other monsters if they remove that non-magical attack damage resistance.
But yeah, because of the math, they have it nice.
But yeah, because of the math, they have it nice.
just a couple other things of note the octopus which i think is there because hey druid you can turn into this creature and swim through the water and do these cool things uh in 2014 it could grapple it only did one hit point on bludgeoning damage but it could grapple and they got rid of that grapple in 2024 and i'm like okay i see yep uh
just a couple other things of note the octopus which i think is there because hey druid you can turn into this creature and swim through the water and do these cool things uh in 2014 it could grapple it only did one hit point on bludgeoning damage but it could grapple and they got rid of that grapple in 2024 and i'm like okay i see yep uh
You don't want the druid turning into the octopus and grappling everything. Only doing one point of damage, but now you're holding and yeah. The giant spider got rid of web sense that it had in 2014. And I was like, okay, I guess I see that. And what they did was they gave it proficiency in perception.
You don't want the druid turning into the octopus and grappling everything. Only doing one point of damage, but now you're holding and yeah. The giant spider got rid of web sense that it had in 2014. And I was like, okay, I guess I see that. And what they did was they gave it proficiency in perception.
So now it's like it knows where everything is on its web, or it just knows where everything is better. It looks like they're taking out those situational things and just making it, at least in this case, making it more of a mathematical thing.