Sean Merwin
π€ SpeakerAppearances Over Time
Podcast Appearances
Now, one of the things I'm working on right now is strange hollow setting. And that is sort of the opposite. That is not you start here and you work out. It's this big, massive area of mystery that you're going into from the known into the unknown.
But that's nice because we can just then focus on the mystery and the transformative nature of this place and how it's unique compared to the typical D&D, you know, mid to high fantasy setting.
But that's nice because we can just then focus on the mystery and the transformative nature of this place and how it's unique compared to the typical D&D, you know, mid to high fantasy setting.
All right. So now I'm going to say something that maybe I'll get a little pushback. I say in a campaign guide, you need either new rules or a way to modify existing rules that support what your setting is supposed to do. And I think this. It may not be needed for use, but I think it's needed for excitement. I think it's needed for marketability because you want players to tie into this too.
All right. So now I'm going to say something that maybe I'll get a little pushback. I say in a campaign guide, you need either new rules or a way to modify existing rules that support what your setting is supposed to do. And I think this. It may not be needed for use, but I think it's needed for excitement. I think it's needed for marketability because you want players to tie into this too.
So that's the second F of my three Fs, right? It's the flavor, it's the, you're gonna come into this world and you're going to bring these rules with you to show you how the game changes because of the setting.
So that's the second F of my three Fs, right? It's the flavor, it's the, you're gonna come into this world and you're going to bring these rules with you to show you how the game changes because of the setting.
So for me, those are the big things that a campaign guide must, must, must have. And that's a quick and dirty version of it. So what are some things that might be included? And the first thing that pops into mind for me is an adventure.
So for me, those are the big things that a campaign guide must, must, must have. And that's a quick and dirty version of it. So what are some things that might be included? And the first thing that pops into mind for me is an adventure.
If you are not going to release published adventures as part of your campaign guide, okay, here's the guide and we're going to have a series of adventures you could buy elsewhere or play elsewhere. Then you would need to at least have an introductory adventure to show game masters what an adventure in your setting is meant to do. What sort of play comes out of this setting?
If you are not going to release published adventures as part of your campaign guide, okay, here's the guide and we're going to have a series of adventures you could buy elsewhere or play elsewhere. Then you would need to at least have an introductory adventure to show game masters what an adventure in your setting is meant to do. What sort of play comes out of this setting?
Well, here, let me show you where you can get a model of it or even start your campaign.
Well, here, let me show you where you can get a model of it or even start your campaign.
Yeah, and for those sorts of games, I think the adventure is the game. Alien, for me, was that. It's like... I read the rules and I'm like, yeah, all the trucking stuff and all the social stuff, that's fine. But the adventure where you find the ship and you go onto the ship and blood everywhere, the end. The adventure is the game. At least for me.
Yeah, and for those sorts of games, I think the adventure is the game. Alien, for me, was that. It's like... I read the rules and I'm like, yeah, all the trucking stuff and all the social stuff, that's fine. But the adventure where you find the ship and you go onto the ship and blood everywhere, the end. The adventure is the game. At least for me.
Hello, and welcome to this week's episode of Mastering Dungeons, your favorite RPG tabletop game industry news and reviews and craft discussion podcast. I'm Sean, here with the empty-nested Teos Abadie. Hey, Teos, how's it going? Hey!
Hello, and welcome to this week's episode of Mastering Dungeons, your favorite RPG tabletop game industry news and reviews and craft discussion podcast. I'm Sean, here with the empty-nested Teos Abadie. Hey, Teos, how's it going? Hey!
I guess. And yeah. Yeah. And you can celebrate by doing exactly the same thing that you've been doing for the last 20 years. Right. Pretty much reading D&D. Yeah, basically. Right. Eating, sleeping and working.
I guess. And yeah. Yeah. And you can celebrate by doing exactly the same thing that you've been doing for the last 20 years. Right. Pretty much reading D&D. Yeah, basically. Right. Eating, sleeping and working.
We'll call that a victory. We'll call it a victory. And also not coming off in your hands are our listeners. I don't know. That segue was worthy of Ben Byrne.