Sean Merwin
👤 SpeakerAppearances Over Time
Podcast Appearances
I agree. I agree. And I think my answer back to that would be, there's this thing called nostalgia, and there's this thing called expectation that they have to deal with. If they had just left it out completely, they're risking offending the people that have always loved that aspect of D&D. So you have to mention it, but you have to mention it in a way that...
Yeah, I I agree with you if this was sixth edition. but I don't think this book came out in a vacuum. Uh, and yeah, that's maybe that might be interesting.
Yeah, I I agree with you if this was sixth edition. but I don't think this book came out in a vacuum. Uh, and yeah, that's maybe that might be interesting.
I love having this discussion because later tonight I'm going to talk to a college group about role-playing games and writing and creating. It's all part of the same conversation of based on based on what the game needs, what the rules need to deliver, what the setting needs to deliver, and are those two separate things or are they the same thing?
I love having this discussion because later tonight I'm going to talk to a college group about role-playing games and writing and creating. It's all part of the same conversation of based on based on what the game needs, what the rules need to deliver, what the setting needs to deliver, and are those two separate things or are they the same thing?
And if they are similar or if they are connected, how are they connected? It is an interesting discussion.
And if they are similar or if they are connected, how are they connected? It is an interesting discussion.
yeah yeah uh well i could we could go on we could go on but we also want to talk even if briefly about the rest of i'm going to hold mine up to the living greyhawk gazetteer uh we have been going through the regions and as we finished uh got toward the end of this list of regions, what I have decided is I don't want to read them anymore.
yeah yeah uh well i could we could go on we could go on but we also want to talk even if briefly about the rest of i'm going to hold mine up to the living greyhawk gazetteer uh we have been going through the regions and as we finished uh got toward the end of this list of regions, what I have decided is I don't want to read them anymore.
If only because they've stopped for me serving the purpose of what I want in a book. As I've said before, I think this is great. If you are going to be creating a campaign within or among some of these regions, this has... just a treasure trove of very specific information. For me as a game master, though, a lot of that information is not something I care about.
If only because they've stopped for me serving the purpose of what I want in a book. As I've said before, I think this is great. If you are going to be creating a campaign within or among some of these regions, this has... just a treasure trove of very specific information. For me as a game master, though, a lot of that information is not something I care about.
And as I was reading one after another after another to get into the show notes for today, my head was basically nodding because I just could not read another three pages of wall-to-wall text with no breaks, with no headings, with no anything. Art, again, black and white art, very evocative, wonderful, but just not for me.
And as I was reading one after another after another to get into the show notes for today, my head was basically nodding because I just could not read another three pages of wall-to-wall text with no breaks, with no headings, with no anything. Art, again, black and white art, very evocative, wonderful, but just not for me.
And one of the reasons why that's the case is not because of the content itself, although that's part of it. It's because of its lack of development over time, lack of novels that took place in Greyhawk, whereas we had a lot of them in the Forgotten Realms and in Dragonlance.
And one of the reasons why that's the case is not because of the content itself, although that's part of it. It's because of its lack of development over time, lack of novels that took place in Greyhawk, whereas we had a lot of them in the Forgotten Realms and in Dragonlance.
a lot you know no video games that came out or very very few video games that came out that moved the story forward and created powerful npcs uh that were there dealing with the problems that the player character should be dealing with um yeah that's a huge part of this feel of greyhawk yeah yeah can i just add to that the novels in in forgotten realms are often like taking possibility and resolving it
a lot you know no video games that came out or very very few video games that came out that moved the story forward and created powerful npcs uh that were there dealing with the problems that the player character should be dealing with um yeah that's a huge part of this feel of greyhawk yeah yeah can i just add to that the novels in in forgotten realms are often like taking possibility and resolving it
Yeah, I would agree. So in terms of a setting and in terms of why Wizards of the Coast decided to put Greyhawk in the Dungeon Master's Guide as an example, I think that's why. I think because it's less formed and more chaotic and more on that knife's edge, as you say.
Yeah, I would agree. So in terms of a setting and in terms of why Wizards of the Coast decided to put Greyhawk in the Dungeon Master's Guide as an example, I think that's why. I think because it's less formed and more chaotic and more on that knife's edge, as you say.
So it's much easier to take the cool things that we discussed that are in this book, eliminate 90% of the text that talks about this general and these 12 duchies of this one nation. And just say, here's where you set this adventure and why. And this is where you set this campaign and why.