Sean Merwin
👤 SpeakerAppearances Over Time
Podcast Appearances
Because if you fail to manage those hit points, then your character will likely die. So at least hit points are a resource management part of D&D, have been for a long time. And Then the next question is, what are some of the other resources in the game? And are those part of a resource management game?
The designers of no addition of D&D have really ever qualified or quantified that answer of how much of a resource management game is it? So what we have to do then is we have to go back and look at the game over the years to see what are some of the resources and how have they been manipulated, specifically hit points and specifically... Healing without magic.
The designers of no addition of D&D have really ever qualified or quantified that answer of how much of a resource management game is it? So what we have to do then is we have to go back and look at the game over the years to see what are some of the resources and how have they been manipulated, specifically hit points and specifically... Healing without magic.
It's more, it's less for me about how enjoyable it is and then like you say, what kind of experience it is. Because if you have a game where you cannot get back all of your hit points or all of your other resources unless you take a long rest. And you can only heal one hit point per night while you rest. There are certain kinds of stories that become more powerful.
It's more, it's less for me about how enjoyable it is and then like you say, what kind of experience it is. Because if you have a game where you cannot get back all of your hit points or all of your other resources unless you take a long rest. And you can only heal one hit point per night while you rest. There are certain kinds of stories that become more powerful.
And there are certain kinds of stories that become very, very hard to tell because of those rules. So the game dictates through its rules, the kinds of stories and the kinds of, as you said, cadence that the stories are expected to take. So let's look at rest rules and hit point rules, recovery rules of previous editions to sort of illustrate this.
And there are certain kinds of stories that become very, very hard to tell because of those rules. So the game dictates through its rules, the kinds of stories and the kinds of, as you said, cadence that the stories are expected to take. So let's look at rest rules and hit point rules, recovery rules of previous editions to sort of illustrate this.
AD&D First Edition tells us there are numerous ways to restore lost hit points. The most mundane is by resting and allowing time to do the job. For each day of rest, one hit point of damage is restored. After 30 days of game time have passed, hit points accrue at the rate of five per day thereafter.
AD&D First Edition tells us there are numerous ways to restore lost hit points. The most mundane is by resting and allowing time to do the job. For each day of rest, one hit point of damage is restored. After 30 days of game time have passed, hit points accrue at the rate of five per day thereafter.
paladins laying on hands, spells, potions, and other magical devices can more quickly restore lost hit points. A wish spell can be used to restore all lost hit points to several characters all at once. Hit points can never exceed the total rolled for the character plus bonuses. So in other words, you can't go above your maximum.
paladins laying on hands, spells, potions, and other magical devices can more quickly restore lost hit points. A wish spell can be used to restore all lost hit points to several characters all at once. Hit points can never exceed the total rolled for the character plus bonuses. So in other words, you can't go above your maximum.
Yeah. And that's why... the adventures for those earliest first edition ad and d things were not event driven because if you had to rest for a week the events have already passed so everything was site based it was you go to the dungeon now what was event based was if the characters leave
Yeah. And that's why... the adventures for those earliest first edition ad and d things were not event driven because if you had to rest for a week the events have already passed so everything was site based it was you go to the dungeon now what was event based was if the characters leave
after x number of days monsters return and replenish in the dungeon yeah but there was no and then you know three days later the messenger comes and says that the dragon has burned this town the published adventures did not have a lot of that your
after x number of days monsters return and replenish in the dungeon yeah but there was no and then you know three days later the messenger comes and says that the dragon has burned this town the published adventures did not have a lot of that your
Yep. So it was definitely a different cadence, definitely a different style of play than a lot of the play we see today.
Yep. So it was definitely a different cadence, definitely a different style of play than a lot of the play we see today.
Yeah. I was about to say the exact same thing. Or if you do see these rules, it's for a very specific kind of play that is hopefully spelled out clearly at the start of the adventure, at the start of the rules, that this is a different thing than the role-playing games you see now. Yeah. So I'm going to go from a D&D first edition to 3.5 edition D&D.
Yeah. I was about to say the exact same thing. Or if you do see these rules, it's for a very specific kind of play that is hopefully spelled out clearly at the start of the adventure, at the start of the rules, that this is a different thing than the role-playing games you see now. Yeah. So I'm going to go from a D&D first edition to 3.5 edition D&D.
Surely by that point you were healing overnight, right? With a full day's rest of eight hours, you recover hit points equal to twice your character level. So at first level, overnight you heal two hit points. If you have a complete day and night of bed rest, you can recover twice that. So your normal let's camp for eight hours, first level, two hit points.