Sean Merwin
👤 SpeakerAppearances Over Time
Podcast Appearances
Surely by that point you were healing overnight, right? With a full day's rest of eight hours, you recover hit points equal to twice your character level. So at first level, overnight you heal two hit points. If you have a complete day and night of bed rest, you can recover twice that. So your normal let's camp for eight hours, first level, two hit points.
Full day overnight plus full bed rest, four hit points at first level.
Full day overnight plus full bed rest, four hit points at first level.
Right then and there. And as Teo said, there were rules for crafting, and it was not difficult to make. So the way to get around this and not have a slow, oh, we have to wait a week, was to use this rule to make the happy stick. Just boom, boom, boom, boom, boom, boom, boom, boom, boom.
Right then and there. And as Teo said, there were rules for crafting, and it was not difficult to make. So the way to get around this and not have a slow, oh, we have to wait a week, was to use this rule to make the happy stick. Just boom, boom, boom, boom, boom, boom, boom, boom, boom.
50, uh, 50 charges of cure light wounds can do 50 D eight or whatever it was, uh, plus 50 points of healing all at once. So then you just throw the, uh, used stick away. Well, we'll make a new one tomorrow. All right. So we got through third edition. We hadn't learned our lesson yet. So fourth edition said for an extended rest of at least six hours, you, uh,
50, uh, 50 charges of cure light wounds can do 50 D eight or whatever it was, uh, plus 50 points of healing all at once. So then you just throw the, uh, used stick away. Well, we'll make a new one tomorrow. All right. So we got through third edition. We hadn't learned our lesson yet. So fourth edition said for an extended rest of at least six hours, you, uh,
and you must wait 12 hours between extended rests, you regain all hip points and healing surges. Now remember, healing surges in fourth edition was the gate which sort of slowed healing down. You could only spend the healing surges at certain points, and once you were out of healing surges, you could not heal anymore, except in very rare circumstances.
and you must wait 12 hours between extended rests, you regain all hip points and healing surges. Now remember, healing surges in fourth edition was the gate which sort of slowed healing down. You could only spend the healing surges at certain points, and once you were out of healing surges, you could not heal anymore, except in very rare circumstances.
And this made sense because they also added a short rest mechanic where a short rest was only five minutes long. You renewed all your encounter powers and you could spend as many healing surges as you wanted while you were doing a short rest. And this goes along with this sort of
And this made sense because they also added a short rest mechanic where a short rest was only five minutes long. You renewed all your encounter powers and you could spend as many healing surges as you wanted while you were doing a short rest. And this goes along with this sort of
dare I say, resource management at its height, I would say, where you had your at-will powers, you had your encounter powers. So after each encounter, you really wanted to take that five-minute rest, heal up. And it sort of sat as much as any edition ever has, set that cadence. for what they expected an adventuring day to look like.
dare I say, resource management at its height, I would say, where you had your at-will powers, you had your encounter powers. So after each encounter, you really wanted to take that five-minute rest, heal up. And it sort of sat as much as any edition ever has, set that cadence. for what they expected an adventuring day to look like.
You have these discrete blocks, you can spend these healing surges, but you only have a certain amount of these healing surges, a certain number of these healing surges, and then you had to take a rest.
You have these discrete blocks, you can spend these healing surges, but you only have a certain amount of these healing surges, a certain number of these healing surges, and then you had to take a rest.
Yeah, so fourth edition introduced this short rest mechanic. which, when we get to 2014, carries over, along with not healing surges, but the use of hit dice as healing surges. And so you can see that then, just in this one instance, how all of the previous editions sort of built on the perceived flaws or
Yeah, so fourth edition introduced this short rest mechanic. which, when we get to 2014, carries over, along with not healing surges, but the use of hit dice as healing surges. And so you can see that then, just in this one instance, how all of the previous editions sort of built on the perceived flaws or
sort of nuanced play of previous editions, either to fix it or to reinforce it, until we got to this amalgam of all of them, which is 2014. And I'm going to go right to 2024, because 2014 is very, very similar to 2024. We'll clarify, we'll note where there are exceptions. So, We now have the extension of this long rest.
sort of nuanced play of previous editions, either to fix it or to reinforce it, until we got to this amalgam of all of them, which is 2014. And I'm going to go right to 2024, because 2014 is very, very similar to 2024. We'll clarify, we'll note where there are exceptions. So, We now have the extension of this long rest.
A long rest is a period of extended downtime, at least eight hours available to any creature. Here's where we get into very specific clarifications of what these terms mean. Because in 2014, it would say things like, okay, you sleep for eight hours and you can't do strenuous activity. And of course, the question is, what's strenuous activity? What does that count as?