Sean Merwin
👤 SpeakerAppearances Over Time
Podcast Appearances
A long rest is a period of extended downtime, at least eight hours available to any creature. Here's where we get into very specific clarifications of what these terms mean. Because in 2014, it would say things like, okay, you sleep for eight hours and you can't do strenuous activity. And of course, the question is, what's strenuous activity? What does that count as?
So they very specifically lay out in 2024, during a long rest, you must sleep for six hours.
So they very specifically lay out in 2024, during a long rest, you must sleep for six hours.
and perform no more than two hours of light activity such as reading talking eating or standing watch and then they give us some pretty specific bullets during sleep you have the unconscious condition after you finish a long rest you must wait at least 16 hours before starting another one so no more no more you know wake up have a tough encounter take another long rest
and perform no more than two hours of light activity such as reading talking eating or standing watch and then they give us some pretty specific bullets during sleep you have the unconscious condition after you finish a long rest you must wait at least 16 hours before starting another one so no more no more you know wake up have a tough encounter take another long rest
What are the benefits of a long rest? You have to have at least one hit point to start a long rest. And then when you finish the rest, you gain the following. You regain all your hit points and all spent hit point dice. This is different than 2014 where you regained half of your maximum hit point dice. Yeah.
What are the benefits of a long rest? You have to have at least one hit point to start a long rest. And then when you finish the rest, you gain the following. You regain all your hit points and all spent hit point dice. This is different than 2014 where you regained half of your maximum hit point dice. Yeah.
Okay, ability scores are restored to normal if they had been reduced. Your exhaustion level is reduced by one. Any special features that recharge on a long rest are recharged. And how is a long rest interrupted? Again, this is new in its clarification. If you roll initiative for any reason, a long rest is interrupted. If you cast a spell other than a cantrip,
Okay, ability scores are restored to normal if they had been reduced. Your exhaustion level is reduced by one. Any special features that recharge on a long rest are recharged. And how is a long rest interrupted? Again, this is new in its clarification. If you roll initiative for any reason, a long rest is interrupted. If you cast a spell other than a cantrip,
rest is interrupted that's that's interesting taking any damage will interrupt the long rest and any uh an hour of walking or physical exertion so no even walking for an hour is no no resting there or physical exertion if your rest is interrupted After an hour, you can gain the benefits of a short rest, but not a long rest.
rest is interrupted that's that's interesting taking any damage will interrupt the long rest and any uh an hour of walking or physical exertion so no even walking for an hour is no no resting there or physical exertion if your rest is interrupted After an hour, you can gain the benefits of a short rest, but not a long rest.
And you can restart a long rest after an interruption, but you have to add an hour to the time needed to finish that rest. So if you get in seven hours of a rest and you're interrupted, you don't have to go back and do a full eight hours. You just have to have an additional hour of rest to make up that difference.
And you can restart a long rest after an interruption, but you have to add an hour to the time needed to finish that rest. So if you get in seven hours of a rest and you're interrupted, you don't have to go back and do a full eight hours. You just have to have an additional hour of rest to make up that difference.
Yeah, I think probably there were just so many questions that they got that we don't often talk about, but we must acknowledge customer service. people call the Wizards of the Coast customer service line and ask magic and D&D questions all the time.
Yeah, I think probably there were just so many questions that they got that we don't often talk about, but we must acknowledge customer service. people call the Wizards of the Coast customer service line and ask magic and D&D questions all the time.
And those questions are often either answered if it's a cut and dry answer or elevated to the design team if it's something that is a little more complicated. And so they may get these questions all the time and now they're like, okay, here's our chance to say, this is what happens with an interruption.
And those questions are often either answered if it's a cut and dry answer or elevated to the design team if it's something that is a little more complicated. And so they may get these questions all the time and now they're like, okay, here's our chance to say, this is what happens with an interruption.
And now short rest is a one-hour period of downtime, which a creature attempting can do nothing more strenuous than reading, talking, eating, or standing watch. You have to have at least one hit point to start a short rest. The benefits are you could spend hit point dice. They're not called hit dice now. They're called hit point dice.
And now short rest is a one-hour period of downtime, which a creature attempting can do nothing more strenuous than reading, talking, eating, or standing watch. You have to have at least one hit point to start a short rest. The benefits are you could spend hit point dice. They're not called hit dice now. They're called hit point dice.
You can roll as many as you want one at a time, adding your constitution modifier to each roll. Any special features that recharge on a short rest are recharged at the end of that short rest. They're interrupted. Short rests are, again, by rolling initiative, casting a spell other than a cantrip, or taking any damage. And an interrupted short rest confers no benefit.