Sean Merwin
👤 SpeakerAppearances Over Time
Podcast Appearances
You can roll as many as you want one at a time, adding your constitution modifier to each roll. Any special features that recharge on a short rest are recharged at the end of that short rest. They're interrupted. Short rests are, again, by rolling initiative, casting a spell other than a cantrip, or taking any damage. And an interrupted short rest confers no benefit.
So you have to restart that short rest and do a full hour. The one thing I've noticed in the rules around short rests are we're getting a lot of things that refresh all at the end of a long rest, or one instance of this ability at the end of a short rest, which I thought was an interesting compromise. And the game designer in me went, okay, cool, but now you have to be very careful about what you
So you have to restart that short rest and do a full hour. The one thing I've noticed in the rules around short rests are we're getting a lot of things that refresh all at the end of a long rest, or one instance of this ability at the end of a short rest, which I thought was an interesting compromise. And the game designer in me went, okay, cool, but now you have to be very careful about what you
let recharge on a short rest, because you could get into that loop of, oh, I can recharge this on a short rest, so I get one every time, and I can use that one instance of this ability to regain a spell slot, and with that spell slot, I can cast heal. So now, basically, on a short rest, everyone is healed. So do we ever really have to take a long rest? And
let recharge on a short rest, because you could get into that loop of, oh, I can recharge this on a short rest, so I get one every time, and I can use that one instance of this ability to regain a spell slot, and with that spell slot, I can cast heal. So now, basically, on a short rest, everyone is healed. So do we ever really have to take a long rest? And
I don't know if enough designers think all the way through that process.
I don't know if enough designers think all the way through that process.
Yeah, it muddles cadence or it tells the game master that, you better make a bunch of big explosive encounters because if you try to take this story longer, uh, it's, it's going to just be, well, we're, we're back, we're full. There's no, as you said, right. There's no long-term worry about resources.
Yeah, it muddles cadence or it tells the game master that, you better make a bunch of big explosive encounters because if you try to take this story longer, uh, it's, it's going to just be, well, we're, we're back, we're full. There's no, as you said, right. There's no long-term worry about resources.
So that was our look at short rest, long rest, and natural healing in 2024 and back. So let's talk Greyhawk Gazetteer. Let's go through this Gazetteer of the Flanais. We have been storming our way across all of Earth via the living Greyhawk Gazetteer. We are now up to the Rovers of the Barrens. This group of Flan Riders, known as Arapahi in their language, fight for survival against Ayuz.
So that was our look at short rest, long rest, and natural healing in 2024 and back. So let's talk Greyhawk Gazetteer. Let's go through this Gazetteer of the Flanais. We have been storming our way across all of Earth via the living Greyhawk Gazetteer. We are now up to the Rovers of the Barrens. This group of Flan Riders, known as Arapahi in their language, fight for survival against Ayuz.
Their lands border the Bandit kingdoms to the north and east of Ayuz. And there's a lot of Native American parallels given in this particular section. What do you have here, Teos?
Their lands border the Bandit kingdoms to the north and east of Ayuz. And there's a lot of Native American parallels given in this particular section. What do you have here, Teos?
Yeah, and that's what I'm starting to see in these different regions is the question of what would a campaign here look like, a full one to 12 or whatever campaign, versus what stories could I tell here with the characters being not from this area, but coming into the area to deal with a specific issue? What sort of fun, flavorful things could I do with the story that we're gonna tell there? And
Yeah, and that's what I'm starting to see in these different regions is the question of what would a campaign here look like, a full one to 12 or whatever campaign, versus what stories could I tell here with the characters being not from this area, but coming into the area to deal with a specific issue? What sort of fun, flavorful things could I do with the story that we're gonna tell there? And
know sometimes the answer is both sometimes it would be great to do either and sometimes it's it would be good for a nice little light touch here and then sometimes it's like i don't want anything to do with this in any form shape or whatever and depending on how hard you want to lean into a campaign in this area, the rules themselves need to support that.
know sometimes the answer is both sometimes it would be great to do either and sometimes it's it would be good for a nice little light touch here and then sometimes it's like i don't want anything to do with this in any form shape or whatever and depending on how hard you want to lean into a campaign in this area, the rules themselves need to support that.
Because the rules, while malleable, obviously, sort of pushing your games toward a more medieval fantasy, European-y feel. And so to fully do that, I would want like a source book. I would want the rules that go along with that. So it tends for me to toward that, just visit and then... then leave.
Because the rules, while malleable, obviously, sort of pushing your games toward a more medieval fantasy, European-y feel. And so to fully do that, I would want like a source book. I would want the rules that go along with that. So it tends for me to toward that, just visit and then... then leave.
Yeah. And, and there are some times when I wish they would do that, but this is this, the Scarlet Brotherhood could be the, the thing that the characters are fighting for the entire campaign. And even the monks, right. The Scarlet Brotherhood are made up of these monks for the most part. Yeah.