Sean Merwin
👤 SpeakerAppearances Over Time
Podcast Appearances
Right.
And that's why, jumping sideways here, that's why in the 2024 books, we see so many capitalized words. because we were seeing words used with their regular connotation, matching words that were game terms. So if something is charmed, is it charmed just because they feel a kinship or attracted to a creature, or are they charmed as in the magical compulsion?
And that's why, jumping sideways here, that's why in the 2024 books, we see so many capitalized words. because we were seeing words used with their regular connotation, matching words that were game terms. So if something is charmed, is it charmed just because they feel a kinship or attracted to a creature, or are they charmed as in the magical compulsion?
And sometimes when the word was used one way in one place, it questioned whether it was a game term or not. So now they've gone to using these capital letters. So when you are prone, small p, it just means you're lying down. When it's prone with a capital P, It means you have a condition that means very concrete things in the game.
And sometimes when the word was used one way in one place, it questioned whether it was a game term or not. So now they've gone to using these capital letters. So when you are prone, small p, it just means you're lying down. When it's prone with a capital P, It means you have a condition that means very concrete things in the game.
How important are conditions to 2024 D and five E D and D how many times do you think the word condition or conditions or conditional appears in the 2024 players handbook?
How important are conditions to 2024 D and five E D and D how many times do you think the word condition or conditions or conditional appears in the 2024 players handbook?
How about 878 times? The word condition and its derivative appears in the 2024 Player's Handbook. That should be a small clue to how important conditions are in this game. As we go through... there was a question that came up in my mind over and over and over again.
How about 878 times? The word condition and its derivative appears in the 2024 Player's Handbook. That should be a small clue to how important conditions are in this game. As we go through... there was a question that came up in my mind over and over and over again.
And that is, is it better to have more conditions that do a very specific single thing or fewer conditions but have them take on more weight by having more riders attached to them? And I don't think there's a right or wrong answer per se. It would come down to... your opinion on what's clearer.
And that is, is it better to have more conditions that do a very specific single thing or fewer conditions but have them take on more weight by having more riders attached to them? And I don't think there's a right or wrong answer per se. It would come down to... your opinion on what's clearer.
But what I mean is, as we go through, you'll see that some conditions have like six riders that go down them. Basically six little sub-conditions within the condition. And some, well, most have more than one. So my question is, as we do this, what would be better for you as a player, as a game master, as a designer? Would it be
But what I mean is, as we go through, you'll see that some conditions have like six riders that go down them. Basically six little sub-conditions within the condition. And some, well, most have more than one. So my question is, as we do this, what would be better for you as a player, as a game master, as a designer? Would it be
50 small conditions that you can stack together or these larger conditions that you can also, in some way, make a subset or a superset of each other.
50 small conditions that you can stack together or these larger conditions that you can also, in some way, make a subset or a superset of each other.
And for those of you who like the more narrative, well, if you're petrified, you're just made of stone, and that pretty much sums it up. The question I have is, well, can you take psychic damage while you're petrified? Because some reasonable people would say, absolutely. Why wouldn't you? You still have a mind. And others would say, well, no, obviously not, because you're petrified.
And for those of you who like the more narrative, well, if you're petrified, you're just made of stone, and that pretty much sums it up. The question I have is, well, can you take psychic damage while you're petrified? Because some reasonable people would say, absolutely. Why wouldn't you? You still have a mind. And others would say, well, no, obviously not, because you're petrified.
The brain is stone. Right. So that's why these questions become important. Ed, so as we go through, think about that. So for 2014, we had a lot of conditions, and we saw many of these conditions in 4th edition. In 4th edition, many of these conditions had a rider called Save Ends. So what would happen is you would be attacked by the wizard, right?
The brain is stone. Right. So that's why these questions become important. Ed, so as we go through, think about that. So for 2014, we had a lot of conditions, and we saw many of these conditions in 4th edition. In 4th edition, many of these conditions had a rider called Save Ends. So what would happen is you would be attacked by the wizard, right?
The wizard would hit you with a bolt of energy, which would do damage and stun you. And the stun would be save ends, which means on your turn, you wouldn't be able to act because you were stunned, but you got to make a saving throw. And if you made that saving throw, the stunned condition went away. If you failed it, you remained stunned for at least a certain amount of time.