Sean Merwin
👤 SpeakerAppearances Over Time
Podcast Appearances
The wizard would hit you with a bolt of energy, which would do damage and stun you. And the stun would be save ends, which means on your turn, you wouldn't be able to act because you were stunned, but you got to make a saving throw. And if you made that saving throw, the stunned condition went away. If you failed it, you remained stunned for at least a certain amount of time.
It became interesting because you would end up sometimes with, especially if you were the DM and you had a monster that the group was teaming up on, you would have five, six, seven conditions on the creature all at the same time. And people were using plastic rings from soda pop bottles. You know, you pull the top off and it's still got that ring.
It became interesting because you would end up sometimes with, especially if you were the DM and you had a monster that the group was teaming up on, you would have five, six, seven conditions on the creature all at the same time. And people were using plastic rings from soda pop bottles. You know, you pull the top off and it's still got that ring.
And so they would collect different colored rings or they would use rubber bands or they would use scrunchies like hair ties.
And so they would collect different colored rings or they would use rubber bands or they would use scrunchies like hair ties.
yeah to put over the minis to say all right well this is stunned incapacitated prone on fire etc etc and then at the end of the turn you would have to okay i've got six conditions on me so i have to roll save ends for every one of those conditions here we go oh i failed that one oh but i made that one and you would remove conditions uh as you went
yeah to put over the minis to say all right well this is stunned incapacitated prone on fire etc etc and then at the end of the turn you would have to okay i've got six conditions on me so i have to roll save ends for every one of those conditions here we go oh i failed that one oh but i made that one and you would remove conditions uh as you went
Mm hmm. It did get to be a little bit ridiculous. And so when we got to 5e, we have a list of 15 conditions. And I would say they are less prevalent than they were with fourth edition, at least at the start of fifth edition. As we went, we began to get more and more rules that were allowing these conditions to be applied to characters. What were the 15 conditions in 2014?
Mm hmm. It did get to be a little bit ridiculous. And so when we got to 5e, we have a list of 15 conditions. And I would say they are less prevalent than they were with fourth edition, at least at the start of fifth edition. As we went, we began to get more and more rules that were allowing these conditions to be applied to characters. What were the 15 conditions in 2014?
Blinded, charmed, deafened, exhaustion, frightened, grappled, incapacitated, invisible, paralyzed, petrified, poisoned, prone, restrained, stunned, and unconscious. 15 conditions. Excellent. And when I was trying to come up with a topic, I'm like, huh, let's talk about conditions because I'm sure that there must be differences in the 2024 players handbook.
Blinded, charmed, deafened, exhaustion, frightened, grappled, incapacitated, invisible, paralyzed, petrified, poisoned, prone, restrained, stunned, and unconscious. 15 conditions. Excellent. And when I was trying to come up with a topic, I'm like, huh, let's talk about conditions because I'm sure that there must be differences in the 2024 players handbook.
I didn't go through and read other people's analysis and lists. I just like, I need to do this on my own. I won't remember. So let's do it. And I went through and I looked at all the conditions and there are 15 and they are exactly the same names. Names. Yeah. Yeah. But there are slight differences in some cases. So that's what we're going to look at now.
I didn't go through and read other people's analysis and lists. I just like, I need to do this on my own. I won't remember. So let's do it. And I went through and I looked at all the conditions and there are 15 and they are exactly the same names. Names. Yeah. Yeah. But there are slight differences in some cases. So that's what we're going to look at now.
Before we dive into these individual ones, Teos, do you have any other sort of overview thoughts on this topic?
Before we dive into these individual ones, Teos, do you have any other sort of overview thoughts on this topic?
It is interesting. The one the one reason that save ends work so well in fourth edition was because there was only one save. It wasn't charisma save, it wasn't even going back to third edition, it wasn't a reflex save or a, what else was there, fortitude save. Boy, I'm really mixing up my editions here. It's hard to remember those like that, yeah.
It is interesting. The one the one reason that save ends work so well in fourth edition was because there was only one save. It wasn't charisma save, it wasn't even going back to third edition, it wasn't a reflex save or a, what else was there, fortitude save. Boy, I'm really mixing up my editions here. It's hard to remember those like that, yeah.
Yeah, for saving throws in fourth edition, you just rolled a 20-sided die. If you got a 10 or higher, you saved. So it wasn't, to do that with fifth edition, you would have to say, right, Constitution save ends DC blank. And it would, you could still say 10, but then they would still have to go and add, oh, what's my, oh, I'm proficient with cons, so here we go, plus five.
Yeah, for saving throws in fourth edition, you just rolled a 20-sided die. If you got a 10 or higher, you saved. So it wasn't, to do that with fifth edition, you would have to say, right, Constitution save ends DC blank. And it would, you could still say 10, but then they would still have to go and add, oh, what's my, oh, I'm proficient with cons, so here we go, plus five.
I think it would still be good. I still like that mechanic. It would just be a little harder to adjudicate. all right so here we go 2024 flair's handbook let's go through one at a time ready blinded pretty much the same uh the wording slightly changed but the the core of it is still the same charmed and deafened pretty much still the same now we get to the good stuff exhausted