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Sean Merwin

👤 Person
4276 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

You're absolutely correct. And that is the exception that backs up my rule.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

You're absolutely correct. And that is the exception that backs up my rule.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Which is if every single thing you're saying is comparing this subclass to this subclass when it's not meant to be equal, then the real things that need to be changed, the real things that need to be fixed get lost in the wash. Yeah.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Which is if every single thing you're saying is comparing this subclass to this subclass when it's not meant to be equal, then the real things that need to be changed, the real things that need to be fixed get lost in the wash. Yeah.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Yeah, it's it is a process that is flawed. no matter how hard you work at it. And what you need are very smart designers, very smart playtesters that are closer to the design, and then a good survey which elicits the feedback that you need from the larger group.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Yeah, it's it is a process that is flawed. no matter how hard you work at it. And what you need are very smart designers, very smart playtesters that are closer to the design, and then a good survey which elicits the feedback that you need from the larger group.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Okay, let's jump in. So what we have our new subclasses, as well as updates to existing subclasses in this document. So we go alphabetically. We have the bard, College of the Moon. We have the cleric's knowledge domain. We have the

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Okay, let's jump in. So what we have our new subclasses, as well as updates to existing subclasses in this document. So we go alphabetically. We have the bard, College of the Moon. We have the cleric's knowledge domain. We have the

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Paladin's Oath of the Noble Genies, the Ranger's Winter Walker, the Rogue's Scion of the Three, the Sorcerer's Spellfire Sorcery, the Fighter's Purple Dragon Knight, and the Wizard's Blade Singer in this document. So we are going to take them in the order in which they appear, which starts with the Bard's College of the Moon. As the overall feel for this subclass,

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Paladin's Oath of the Noble Genies, the Ranger's Winter Walker, the Rogue's Scion of the Three, the Sorcerer's Spellfire Sorcery, the Fighter's Purple Dragon Knight, and the Wizard's Blade Singer in this document. So we are going to take them in the order in which they appear, which starts with the Bard's College of the Moon. As the overall feel for this subclass,

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

It is supposed to trace its origins back to the druidic circles of the Moonshay Isles. Cool. where the bards were entrusted with the tradition of chronicling the stories of the land and its people.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

It is supposed to trace its origins back to the druidic circles of the Moonshay Isles. Cool. where the bards were entrusted with the tradition of chronicling the stories of the land and its people.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

This sort of goes all the way back to 1st edition D&D where to become a bard you had to be a certain number of fighter levels, a certain number of druid levels, a certain number of other levels until I think a thief might have been a couple. And then you were able to become a bard. And this is one of those druid-y... Right around the time the campaign was cancelled.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

This sort of goes all the way back to 1st edition D&D where to become a bard you had to be a certain number of fighter levels, a certain number of druid levels, a certain number of other levels until I think a thief might have been a couple. And then you were able to become a bard. And this is one of those druid-y... Right around the time the campaign was cancelled.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

And the Moonshine Isles are near and dear to my heart because the first D&D novel I read was Dark Walker on Moonshine. So that is there. I've worked on the Moonshine Isles campaigns. Did a fourth edition sort of guide to the Moonshine Isles that was fun to work on. So I'm reading this and I'm going, oh, tell me, tell me, tell me. Tell me all about the wonderful Moonshine stuff.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

And the Moonshine Isles are near and dear to my heart because the first D&D novel I read was Dark Walker on Moonshine. So that is there. I've worked on the Moonshine Isles campaigns. Did a fourth edition sort of guide to the Moonshine Isles that was fun to work on. So I'm reading this and I'm going, oh, tell me, tell me, tell me. Tell me all about the wonderful Moonshine stuff.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Well, I will tell you about the wonderful Moonshine stuff. What do you get at level three? As a magic action, you can invoke the power of a folktale, imbuing yourself with the primal magic until you use this feature again. So when you use this feature, there are three things that you can do. And they're all sort of reactions based on something else that's happened.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Well, I will tell you about the wonderful Moonshine stuff. What do you get at level three? As a magic action, you can invoke the power of a folktale, imbuing yourself with the primal magic until you use this feature again. So when you use this feature, there are three things that you can do. And they're all sort of reactions based on something else that's happened.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

So first is the Tale of Life where you can restore hit points to a creature. When you restore hit points to a creature with a spell, you can expend a bardic inspiration die and increase the amount of hit points restored by a number equal to the roll of that die. And you can only do this once per turn. Okay. So I cast a spell to heal. I add some good. Second thing, Tale of Gloam.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

So first is the Tale of Life where you can restore hit points to a creature. When you restore hit points to a creature with a spell, you can expend a bardic inspiration die and increase the amount of hit points restored by a number equal to the roll of that die. And you can only do this once per turn. Okay. So I cast a spell to heal. I add some good. Second thing, Tale of Gloam.