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Sean Merwin

👤 Person
4276 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

When you use a bonus action to give a creature a bardic inspiration die, you can take the disengage or hide action as part of that bonus action. So, okay, I'm giving you a bardic inspiration die. I can do this thing. And finally, Tale of Mirth. When an enemy you can see within 60 feet of yourself succeeds on a saving throw, you take a reaction to expend a bardic inspiration die.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

When you use a bonus action to give a creature a bardic inspiration die, you can take the disengage or hide action as part of that bonus action. So, okay, I'm giving you a bardic inspiration die. I can do this thing. And finally, Tale of Mirth. When an enemy you can see within 60 feet of yourself succeeds on a saving throw, you take a reaction to expend a bardic inspiration die.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

The creature must then roll the die and subtract that number from the saving throw, possibly causing it to fail. So again, something else happens, I can do this thing. Thoughts?

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

The creature must then roll the die and subtract that number from the saving throw, possibly causing it to fail. So again, something else happens, I can do this thing. Thoughts?

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

I think you hit the nail right on the head here because first of all, it's it's not 100% clear. As a magic action, you can invoke the power So it works until you use this feature again. When you use this feature, choose which of the following folktales you invoke. And at first it's like, well, I could do any of them.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

I think you hit the nail right on the head here because first of all, it's it's not 100% clear. As a magic action, you can invoke the power So it works until you use this feature again. When you use this feature, choose which of the following folktales you invoke. And at first it's like, well, I could do any of them.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

But then I'm like, no, wait, it says you have to use a magic action to choose one of the following. So it's not just a reaction to do one. It's choose one and then hope that it comes up that that is the thing.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

But then I'm like, no, wait, it says you have to use a magic action to choose one of the following. So it's not just a reaction to do one. It's choose one and then hope that it comes up that that is the thing.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

It's one of those things where your first response as a designer or a player or a game master might be, well, make it a reaction and let them use any of them.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

It's one of those things where your first response as a designer or a player or a game master might be, well, make it a reaction and let them use any of them.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

That way it's not the feel bad of, oh, I chose Tale of Life and now I need to hide. Oh, that's just I had the wrong word.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

That way it's not the feel bad of, oh, I chose Tale of Life and now I need to hide. Oh, that's just I had the wrong word.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

And then, right. But if you do make it a reaction where they could choose any of these three, now you have a third level character where in addition to all of the other things that you can do, you're trying to keep in mind, okay, if I do this, if I heal somebody, do this. If I give inspiration, do this. If I'm casting a spell, or not even casting a spell, when an enemy is going to be

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

And then, right. But if you do make it a reaction where they could choose any of these three, now you have a third level character where in addition to all of the other things that you can do, you're trying to keep in mind, okay, if I do this, if I heal somebody, do this. If I give inspiration, do this. If I'm casting a spell, or not even casting a spell, when an enemy is going to be

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Then I do this. And so that's too many choices for me.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

Then I do this. And so that's too many choices for me.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

And what it ends up being is. Tale of Gloam we'll probably never use, so let's forget about that completely. Tale of Mirth would be the one that I will always have on during a combat. And then after combat is done, I will turn off Tale of Mirth and turn on Tale of Life because I'm going to start healing people. Yeah, exactly.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

And what it ends up being is. Tale of Gloam we'll probably never use, so let's forget about that completely. Tale of Mirth would be the one that I will always have on during a combat. And then after combat is done, I will turn off Tale of Mirth and turn on Tale of Life because I'm going to start healing people. Yeah, exactly.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

And so it turns into this, well, just take the one that's most powerful. And if you get to that point, you may as well just do those things rather than make it this huge choice.

Mastering Dungeons
Forgotten Realms Unearthed Arcana! (MD 227)

And so it turns into this, well, just take the one that's most powerful. And if you get to that point, you may as well just do those things rather than make it this huge choice.