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Sean Merwin

👤 Person
4276 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah, you know what I'm saying here. So we have a bonus action section, which I'm cool with, and it says healing word once per day. The Empyrean casts healing word using the same spellcasting ability as spellcasting. So I wondered how they were going to do this.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah, you know what I'm saying here. So we have a bonus action section, which I'm cool with, and it says healing word once per day. The Empyrean casts healing word using the same spellcasting ability as spellcasting. So I wondered how they were going to do this.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

If they have a spellcasting section, but one of the spells there is a bonus action, would they leave it under spellcasting or would they put it under bonus action? And they are separating it out. And I'm of two minds about this. Mind one says, yes, please. Everything that's a bonus action, put under bonus actions. Everything that's action, put under action.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

If they have a spellcasting section, but one of the spells there is a bonus action, would they leave it under spellcasting or would they put it under bonus action? And they are separating it out. And I'm of two minds about this. Mind one says, yes, please. Everything that's a bonus action, put under bonus actions. Everything that's action, put under action.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

I can totally get with that to make it very, very simple for DMs to go, okay, I can do one action, I choose that. Okay, I can do one bonus action, I choose that. I don't want to have to look for my bonus actions in actions. However... By separating it out, there's one, two, three, four, three lines plus a header.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

I can totally get with that to make it very, very simple for DMs to go, okay, I can do one action, I choose that. Okay, I can do one bonus action, I choose that. I don't want to have to look for my bonus actions in actions. However... By separating it out, there's one, two, three, four, three lines plus a header.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

that you're adding to a stat block that you could just put that spell up under spellcasting and maybe do parentheses B next to it.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

that you're adding to a stat block that you could just put that spell up under spellcasting and maybe do parentheses B next to it.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Right. Yeah.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Right. Yeah.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

I'm at least... seeing both sides of this. But it's an interesting, this is a conundrum that many a designer has when trying to reconcile space and word count, but also clarity, but also doing the same thing over and over and over. Even if it's not perfect for one situation, it may be good in another situation. So you still do it.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

I'm at least... seeing both sides of this. But it's an interesting, this is a conundrum that many a designer has when trying to reconcile space and word count, but also clarity, but also doing the same thing over and over and over. Even if it's not perfect for one situation, it may be good in another situation. So you still do it.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

it's one of those things where I just like, okay, yeah, design is hard and I, I don't, well, I don't want to be the one that has to do it, but I know it's tough. It has to do it. Well, yeah.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

it's one of those things where I just like, okay, yeah, design is hard and I, I don't, well, I don't want to be the one that has to do it, but I know it's tough. It has to do it. Well, yeah.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Let me say I cautiously approve of this, but only if it's used very rarely. One of the One of the things I'm always keeping in mind when I set up choices like this is how is it going to slow down play for not just the average table, but for the table that likes to discuss things.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Let me say I cautiously approve of this, but only if it's used very rarely. One of the One of the things I'm always keeping in mind when I set up choices like this is how is it going to slow down play for not just the average table, but for the table that likes to discuss things.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And if we start getting this in every third monster where it's like, okay, you can fall prone, get that prone, or take five more points of damage. it turns into a one min-maxing game. Okay, wait, let me think this through. And if you're a quick thinker, it's still gonna take you 10 seconds. And if you're a slow thinker, it might take longer to figure out what is the optimal solution.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And if we start getting this in every third monster where it's like, okay, you can fall prone, get that prone, or take five more points of damage. it turns into a one min-maxing game. Okay, wait, let me think this through. And if you're a quick thinker, it's still gonna take you 10 seconds. And if you're a slow thinker, it might take longer to figure out what is the optimal solution.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

and and lord help us all if the whole table decides to no don't don't fall prone take the five because there are four more creatures going to attack you and that gives them advantage which is a 20 better chance of hitting you and 20 chance of better hitting you if they're doing 10 points of damage each time is essentially this which adds up to more than five points right just me making this random stuff off off the cuff has already taken a minute

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

and and lord help us all if the whole table decides to no don't don't fall prone take the five because there are four more creatures going to attack you and that gives them advantage which is a 20 better chance of hitting you and 20 chance of better hitting you if they're doing 10 points of damage each time is essentially this which adds up to more than five points right just me making this random stuff off off the cuff has already taken a minute