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Sean Merwin

👤 Person
4276 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And we don't want that. However, it's a cool thing when it's once and it's right.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And we don't want that. However, it's a cool thing when it's once and it's right.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah, the other thing I've noticed from the Empyrean over 2014 to 2024 is the magic weapons trait is now gone. So before it would say that the creature's attacks are considered magical. And I think in more than one stat block that we've seen, that's been gone. So it looks like not only are they getting rid of that trait, but they're getting rid of this whole resistance to non-magical attack stuff.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah, the other thing I've noticed from the Empyrean over 2014 to 2024 is the magic weapons trait is now gone. So before it would say that the creature's attacks are considered magical. And I think in more than one stat block that we've seen, that's been gone. So it looks like not only are they getting rid of that trait, but they're getting rid of this whole resistance to non-magical attack stuff.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

They seem to be going with force damage as a cure-all to this must-be-harmed-by-magical-weapons-to-do-full-damage.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

They seem to be going with force damage as a cure-all to this must-be-harmed-by-magical-weapons-to-do-full-damage.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

We just call it fighting damage. Well, we were playing once and I was DMing and somebody said, I do 20 points of damage with my sword. Well, what kind of damage? And he got all flustered. He's like, I'm fighting damage. And I'm like, all right, that works for me. It's fighting damage now.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

We just call it fighting damage. Well, we were playing once and I was DMing and somebody said, I do 20 points of damage with my sword. Well, what kind of damage? And he got all flustered. He's like, I'm fighting damage. And I'm like, all right, that works for me. It's fighting damage now.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But yeah, that's one of those holdovers. the resistant to non-magical weapons, piercing, slashing, bludgeoning from non-magical sources, blah blah blah, that I understand why it's there and thematically or narratively it's been in our stories forever, right? You need magic to harm this creature. You need silver to harm that creature. You need cold iron to harm that creature.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But yeah, that's one of those holdovers. the resistant to non-magical weapons, piercing, slashing, bludgeoning from non-magical sources, blah blah blah, that I understand why it's there and thematically or narratively it's been in our stories forever, right? You need magic to harm this creature. You need silver to harm that creature. You need cold iron to harm that creature.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But we've gotten rid of a lot of it. So I think this was just a logical step to that.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But we've gotten rid of a lot of it. So I think this was just a logical step to that.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

It is. You're going to get at least a 20. Even if you're rolling with disadvantage, you're going to get at least a 20. Yeah.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

It is. You're going to get at least a 20. Even if you're rolling with disadvantage, you're going to get at least a 20. Yeah.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

yeah and i'm i'm down with a higher initiative for monsters especially at that cr i think it's players i see players get into the 30s with certain builds uh and you know always wrote always in the 20s uh so i'm i'm good with that do you want to hit the ancient gold dragon next

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

yeah and i'm i'm down with a higher initiative for monsters especially at that cr i think it's players i see players get into the 30s with certain builds uh and you know always wrote always in the 20s uh so i'm i'm good with that do you want to hit the ancient gold dragon next

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

No, I, I agree. And I love the idea of anything offensive. Give it, give it a action thing. Uh, counter spell arguments aside, uh, I love the idea of, all right, we're out of combat. I can look up Word of Recall. I can look up Zone of Truth. I'll let the players roleplay amongst themselves while I flip through and look this up.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

No, I, I agree. And I love the idea of anything offensive. Give it, give it a action thing. Uh, counter spell arguments aside, uh, I love the idea of, all right, we're out of combat. I can look up Word of Recall. I can look up Zone of Truth. I'll let the players roleplay amongst themselves while I flip through and look this up.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But in combat, I want to keep things moving, and I don't want to have to stop and look up the spell. So I would have loved to have kept it in the action section.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But in combat, I want to keep things moving, and I don't want to have to stop and look up the spell. So I would have loved to have kept it in the action section.