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Sean Merwin

👤 Person
4276 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

It's worse because now guiding bolt is not just this one-off that you can cast, but it's part of multi-attack. Now, sure, once you look it up once, hopefully you don't close the book and have to look it up again, although that's something I would totally do. But, you know, that's something that's always going to be going off. So it becomes even more important to have access to it.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

It's worse because now guiding bolt is not just this one-off that you can cast, but it's part of multi-attack. Now, sure, once you look it up once, hopefully you don't close the book and have to look it up again, although that's something I would totally do. But, you know, that's something that's always going to be going off. So it becomes even more important to have access to it.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Well, the first thing I notice is there used to be numbers, like points that you would use, and you could use two points for this. Three points if it was a really strong thing, but you'd use all your points. Now it's everything I've seen, at least so far, it's all one action, one use of legendary action. And I've always been cool with legendary actions.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Well, the first thing I notice is there used to be numbers, like points that you would use, and you could use two points for this. Three points if it was a really strong thing, but you'd use all your points. Now it's everything I've seen, at least so far, it's all one action, one use of legendary action. And I've always been cool with legendary actions.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

When they were going to get rid of them and instead give several reactions, I wasn't a huge fan. So I'm totally fine to go back to this.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

When they were going to get rid of them and instead give several reactions, I wasn't a huge fan. So I'm totally fine to go back to this.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah. I had a question going back to actions. Everything's alphabetical except when it isn't. So multiattack I think comes first no matter what. And then rend comes second. before fire breath. So it goes multi-attack and then rend, so the melee attack. Fire breath comes next, even though it's not alphabetical. So it's that.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah. I had a question going back to actions. Everything's alphabetical except when it isn't. So multiattack I think comes first no matter what. And then rend comes second. before fire breath. So it goes multi-attack and then rend, so the melee attack. Fire breath comes next, even though it's not alphabetical. So it's that.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But then spellcasting comes next, and then after that comes weakening breath. So they've separated the two breaths with spellcasting. Because it's alphabetical. But they don't do alphabetical anywhere else.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But then spellcasting comes next, and then after that comes weakening breath. So they've separated the two breaths with spellcasting. Because it's alphabetical. But they don't do alphabetical anywhere else.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Right. And so I prefer spellcasting at the end because then I always know where it is. If I need to look there, I'll just go to the next header and look up. And so I thought that was weird how they did it alphabetical, except none of it's alphabetical.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Right. And so I prefer spellcasting at the end because then I always know where it is. If I need to look there, I'll just go to the next header and look up. And so I thought that was weird how they did it alphabetical, except none of it's alphabetical.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

that well you this is a cr24 monster sure so you're probably dealing with 18 19 20th level characters yeah but still you never sometimes right you run that table and you realize oh you know the fighter has no way to move closer than just their 30 foot movement or something you never know i'm wondering it says i'm wondering if space is is uh a game term

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

that well you this is a cr24 monster sure so you're probably dealing with 18 19 20th level characters yeah but still you never sometimes right you run that table and you realize oh you know the fighter has no way to move closer than just their 30 foot movement or something you never know i'm wondering it says i'm wondering if space is is uh a game term

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

It's not capitalized, so I assume that they don't... Yeah, sorry. When I saw it, it says it puts you in a space and you sit up in the air. It makes sense unless... We are told that it can't be.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

It's not capitalized, so I assume that they don't... Yeah, sorry. When I saw it, it says it puts you in a space and you sit up in the air. It makes sense unless... We are told that it can't be.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

The only thing I see is playing on a grid where it says entering a square. To enter a square, you must have enough movement left to pay for entering. It costs one square of movement to enter an unoccupied square that's adjacent to your space. And it says orthogonally or diagonally adjacent. So I guess that

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

The only thing I see is playing on a grid where it says entering a square. To enter a square, you must have enough movement left to pay for entering. It costs one square of movement to enter an unoccupied square that's adjacent to your space. And it says orthogonally or diagonally adjacent. So I guess that

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

It is hard to say, and that's why it's going to be so interesting once the book is actually out and in widespread use as we see experiences and numbers and analysis start to come in, where we're actually using the player characters as the reference instead of theoretically or charts or what have you. I have a strong feeling that the characters are going to be even stronger than they were.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

It is hard to say, and that's why it's going to be so interesting once the book is actually out and in widespread use as we see experiences and numbers and analysis start to come in, where we're actually using the player characters as the reference instead of theoretically or charts or what have you. I have a strong feeling that the characters are going to be even stronger than they were.