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Sean Merwin

👤 Person
4276 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And so threats like this CR24 monster, it sounds great until everybody makes their saving throw every time.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And so threats like this CR24 monster, it sounds great until everybody makes their saving throw every time.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

I want to talk about the vampire familiar for a second. Cool. Because I thought, again, like the Empyrean iota, I thought this was a great story concept. We didn't have a Renfield-type monster with vampires. So I was happy to see this, that the vampire familiar is not a familiar as we think of them going with wizards.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

I want to talk about the vampire familiar for a second. Cool. Because I thought, again, like the Empyrean iota, I thought this was a great story concept. We didn't have a Renfield-type monster with vampires. So I was happy to see this, that the vampire familiar is not a familiar as we think of them going with wizards.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

thralls of a vampire who are humanoid, not undead, but humanoids, but who have this connection to the vampire and allow the vampire to do things through this familiar without actually being there. And so there are many times when we've told stories in previous editions of D&D, including 2014, where we sort of had to rely on the vampire spawn, which is okay except they're undead.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

thralls of a vampire who are humanoid, not undead, but humanoids, but who have this connection to the vampire and allow the vampire to do things through this familiar without actually being there. And so there are many times when we've told stories in previous editions of D&D, including 2014, where we sort of had to rely on the vampire spawn, which is okay except they're undead.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And they ding, ding, ding under scrutiny. Whereas this vampire familiar shouldn't. And I love that. I love that story-wise. I love that there's the ability to do that now. Sadly, within two years, everyone is going to have the stat block memorized. And so they will search for the umbral dagger that the vampire familiar has. But, you know.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And they ding, ding, ding under scrutiny. Whereas this vampire familiar shouldn't. And I love that. I love that story-wise. I love that there's the ability to do that now. Sadly, within two years, everyone is going to have the stat block memorized. And so they will search for the umbral dagger that the vampire familiar has. But, you know.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

It's a vampire familiar. Let's talk about it. What does this monster do? It's a CR 3 monster, armor class of 15, and its dex is only plus 3. But we don't get I don't think under gear we only get daggers, so I'm not sure where the extra plus two is coming from, but hey, I'm fine with that. It has darkvision even though it's a humanoid. Very stealthy and has good perception.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

It's a vampire familiar. Let's talk about it. What does this monster do? It's a CR 3 monster, armor class of 15, and its dex is only plus 3. But we don't get I don't think under gear we only get daggers, so I'm not sure where the extra plus two is coming from, but hey, I'm fine with that. It has darkvision even though it's a humanoid. Very stealthy and has good perception.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But its main trait is this vampire connection. So while the familiar and its vampire master are on the same plane, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar senses. I.e., the vampire can see you. And give you instructions.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But its main trait is this vampire connection. So while the familiar and its vampire master are on the same plane, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar senses. I.e., the vampire can see you. And give you instructions.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah, it can give the familiar instructions, but it can see you play your character. The vampire has eyes on you. Now, if you give the vampire spells that rely on you being able to see, you have some interesting ways to interact.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah, it can give the familiar instructions, but it can see you play your character. The vampire has eyes on you. Now, if you give the vampire spells that rely on you being able to see, you have some interesting ways to interact.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

The only thing that I'm sad about is that it's a CR3 creature. So I'm like, okay, that's tough. That's not a pushover. It's not a guard, right? It's not a bandit. And it gets two attacks with its umbral dagger, which it can obviously throw or use in melee. But it does seven points of necrotic damage.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

The only thing that I'm sad about is that it's a CR3 creature. So I'm like, okay, that's tough. That's not a pushover. It's not a guard, right? It's not a bandit. And it gets two attacks with its umbral dagger, which it can obviously throw or use in melee. But it does seven points of necrotic damage.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

What's that? Plus five piercing. Oh, sorry. Five piercing plus seven necrotic. Okay. So that's good. And the target is reduced. If the target is reduced to zero hit points, it becomes stable and has the poison condition for one hour. And it's paralyzed while it has this. So at low levels, if you're first level or second level and you're dealing with one of these things, okay, that's rough.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

What's that? Plus five piercing. Oh, sorry. Five piercing plus seven necrotic. Okay. So that's good. And the target is reduced. If the target is reduced to zero hit points, it becomes stable and has the poison condition for one hour. And it's paralyzed while it has this. So at low levels, if you're first level or second level and you're dealing with one of these things, okay, that's rough.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But if you're a higher level character who's actually fighting a vampire, that feels too weak to me. I want this monster to work against first and second level characters and against 12th level characters fighting a vampire. And I feel like it doesn't do both. Well, can I blow your mind, sir?

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But if you're a higher level character who's actually fighting a vampire, that feels too weak to me. I want this monster to work against first and second level characters and against 12th level characters fighting a vampire. And I feel like it doesn't do both. Well, can I blow your mind, sir?