Sean Merwin
👤 PersonAppearances Over Time
Podcast Appearances
Yep. Getting things wrong and having the players play that up can be an incredible part of the game. I think we should jump right into news. We have a couple more questions, but we'll get to those next week. We want to talk about our news and commentary section, starting with Diamond Distributors filing for Chapter 11. Why is this important to us, Taylor?
Yep. Getting things wrong and having the players play that up can be an incredible part of the game. I think we should jump right into news. We have a couple more questions, but we'll get to those next week. We want to talk about our news and commentary section, starting with Diamond Distributors filing for Chapter 11. Why is this important to us, Taylor?
Okay. And so what happened? Why did they have to file chapter 11?
Okay. And so what happened? Why did they have to file chapter 11?
And so is there a way out? Is there a RPG industry tie-in here?
And so is there a way out? Is there a RPG industry tie-in here?
All right. Thank you for that. Ray Windinger, former head of D&D at Wizards of the Coast, went on to a podcast with Stan, the RPG designer and artist, to talk about a variety of things. Stan has a YouTube channel where he interviews Wizards staff, current and former. Obviously, he had Ray on this time. We've talked about Ray before.
All right. Thank you for that. Ray Windinger, former head of D&D at Wizards of the Coast, went on to a podcast with Stan, the RPG designer and artist, to talk about a variety of things. Stan has a YouTube channel where he interviews Wizards staff, current and former. Obviously, he had Ray on this time. We've talked about Ray before.
He managed the D&D team for about seven years into 5E before leaving. Kyle Brink, who Teos interviewed on this show, came to lead the team after that. And Mike Merles was the previous head of D&D before Ray. Teos, you were there at this and you were actually feeding questions into the chat. What came out of this interview with Ray that you found interesting?
He managed the D&D team for about seven years into 5E before leaving. Kyle Brink, who Teos interviewed on this show, came to lead the team after that. And Mike Merles was the previous head of D&D before Ray. Teos, you were there at this and you were actually feeding questions into the chat. What came out of this interview with Ray that you found interesting?
Yeah, that it shows the growth of the game in ways that we've been trying to show, but people haven't quite been grasping.
Yeah, that it shows the growth of the game in ways that we've been trying to show, but people haven't quite been grasping.
Yeah. I mean, that's something that we theorized on as to why sales were so strong. And still, we still get pushback from people saying, well, if they had put out 10 more products a year, they would have sold 10 times that because everyone would have bought.
Yeah. I mean, that's something that we theorized on as to why sales were so strong. And still, we still get pushback from people saying, well, if they had put out 10 more products a year, they would have sold 10 times that because everyone would have bought.
But I think this hits the nail on the head of they didn't even do it on purpose, but it showed that it's a strategy that at least in the time period that they did it, worked very well.
But I think this hits the nail on the head of they didn't even do it on purpose, but it showed that it's a strategy that at least in the time period that they did it, worked very well.
Yeah. So much to dig into, but I want to stick to, to, to what Ray said here. Did, did he mention the OGL at all?
Yeah. So much to dig into, but I want to stick to, to, to what Ray said here. Did, did he mention the OGL at all?
And I thought, oh, we both went, oh, that's not good.
And I thought, oh, we both went, oh, that's not good.