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Sean Merwin

👤 Person
4276 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Monster Manual Comparison! (MD 225)

That's that's not. Yeah. Yeah.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

That's that's not. Yeah. Yeah.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

This is all great stuff. The other thing I want to add is that's why when Wizards hires new vice presidents or vice presidents, even if they're coming from games, it's usually digital. It's usually coming over from Blizzard, coming over from Microsoft, the games division of Microsoft. And it's a completely different animal. There's nothing like

Mastering Dungeons
Monster Manual Comparison! (MD 225)

This is all great stuff. The other thing I want to add is that's why when Wizards hires new vice presidents or vice presidents, even if they're coming from games, it's usually digital. It's usually coming over from Blizzard, coming over from Microsoft, the games division of Microsoft. And it's a completely different animal. There's nothing like

Mastering Dungeons
Monster Manual Comparison! (MD 225)

tabletop role-playing game publishing, because it's not really publishing. It's not really games. It's not any of these things. And it's all this big mess. And so people coming in thinking, well, I know games. And I know business and I've got my MBA and I've been vice president four different places and I'm the president here. It's completely different.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

tabletop role-playing game publishing, because it's not really publishing. It's not really games. It's not any of these things. And it's all this big mess. And so people coming in thinking, well, I know games. And I know business and I've got my MBA and I've been vice president four different places and I'm the president here. It's completely different.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

All of the lessons that you learn at those other companies, not only do they not apply here, but sometimes they're the complete opposite. Right.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

All of the lessons that you learn at those other companies, not only do they not apply here, but sometimes they're the complete opposite. Right.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

Otherwise, really bright people cannot seem to grasp that creating a book costs something. Publishing a book costs something. It's not just if you make it, you will instantly make more money. You may make more money overall, but there is the cost of making that money. So it isn't just make a book and you're better off for it.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

Otherwise, really bright people cannot seem to grasp that creating a book costs something. Publishing a book costs something. It's not just if you make it, you will instantly make more money. You may make more money overall, but there is the cost of making that money. So it isn't just make a book and you're better off for it.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

There you go. We got more news on the Legends of Greyhawk organized play campaign. There were two articles that went up on D&D Beyond a couple days ago, one by Chris Tulek and one by David Barker. And they have more information both on this campaign and what's going on in Chicago at the end of February, where there will be a preview at Magicon for this new campaign.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

There you go. We got more news on the Legends of Greyhawk organized play campaign. There were two articles that went up on D&D Beyond a couple days ago, one by Chris Tulek and one by David Barker. And they have more information both on this campaign and what's going on in Chicago at the end of February, where there will be a preview at Magicon for this new campaign.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

What did we learn from Chris Tulock's article? There were five sections. The one was called Preparing for Adventure. We know that the campaign will be set in Seaway 576, which is the same as the year detailed in the 2024 Dungeon Master's Guide, and that the 2024 core rules will be used for this campaign. What do you need to do to create a character?

Mastering Dungeons
Monster Manual Comparison! (MD 225)

What did we learn from Chris Tulock's article? There were five sections. The one was called Preparing for Adventure. We know that the campaign will be set in Seaway 576, which is the same as the year detailed in the 2024 Dungeon Master's Guide, and that the 2024 core rules will be used for this campaign. What do you need to do to create a character?

Mastering Dungeons
Monster Manual Comparison! (MD 225)

They tell you how to go to D&D Beyond, what toggles to turn on, what toggles to turn off. So it's just going to be the player's handbook or free 2024 rules right now for character creation. They said that you will be able to customize your origin. which is something that's talked about in the Dungeon Master's Guide. And you can use a standard array or point bife to get your ability scores.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

They tell you how to go to D&D Beyond, what toggles to turn on, what toggles to turn off. So it's just going to be the player's handbook or free 2024 rules right now for character creation. They said that you will be able to customize your origin. which is something that's talked about in the Dungeon Master's Guide. And you can use a standard array or point bife to get your ability scores.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

No evil alignments. And the campaign, at least at this point, will start at level one. The adventures in this campaign will go from two to four hours, generally aiming for about three hours. And there may be information in the adventure that will allow you to shorten it to two or expand it to four.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

No evil alignments. And the campaign, at least at this point, will start at level one. The adventures in this campaign will go from two to four hours, generally aiming for about three hours. And there may be information in the adventure that will allow you to shorten it to two or expand it to four.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

And we get this quote, characters will reach level two after one adventure session and level three after another adventure session. Advancing to levels four and five will require two adventure sessions. And then from levels five to ten, characters advance after every three adventure sessions apply.

Mastering Dungeons
Monster Manual Comparison! (MD 225)

And we get this quote, characters will reach level two after one adventure session and level three after another adventure session. Advancing to levels four and five will require two adventure sessions. And then from levels five to ten, characters advance after every three adventure sessions apply.