Sean Merwin
👤 PersonAppearances Over Time
Podcast Appearances
It's interesting because I actually like the idea of giving a monster like that multiple reactions to make it you know, harder for the players to move around it to, oh, I'm going to soak up its reaction by, you know, this small thing. And then hopefully we can do all these other things to, to then get away with it.
It's interesting because I actually like the idea of giving a monster like that multiple reactions to make it you know, harder for the players to move around it to, oh, I'm going to soak up its reaction by, you know, this small thing. And then hopefully we can do all these other things to, to then get away with it.
But in the long run, I, I didn't like this idea of trading out reactions for legendary actions because the, the trigger is something that the players could mess around with.
But in the long run, I, I didn't like this idea of trading out reactions for legendary actions because the, the trigger is something that the players could mess around with.
If there was a particularly strong legendary action slash reaction that was triggered by a ranged attack, just don't take ranged attacks. And then we ended up seeing reactions that were just like, when another creature completes its turn, you can take this reaction. Well, that's just a legendary action. So it got into a little too much.
If there was a particularly strong legendary action slash reaction that was triggered by a ranged attack, just don't take ranged attacks. And then we ended up seeing reactions that were just like, when another creature completes its turn, you can take this reaction. Well, that's just a legendary action. So it got into a little too much.
Yeah. I mean, you know, I love the people on that design team. Yeah, me too. personally, professionally, and I can't imagine that they weren't absolutely hustling and working long hours and not really getting the time necessary to bring all of this together. And it's just the nature of a very complex beast that you are trying to build piecemeal
Yeah. I mean, you know, I love the people on that design team. Yeah, me too. personally, professionally, and I can't imagine that they weren't absolutely hustling and working long hours and not really getting the time necessary to bring all of this together. And it's just the nature of a very complex beast that you are trying to build piecemeal
And you end up with a bunch of gears, and these gears sometimes don't fit together. And it's not a knock on their skill. It's not a knock on their dedication. It's a knock on the planning, scheduling for these releases.
And you end up with a bunch of gears, and these gears sometimes don't fit together. And it's not a knock on their skill. It's not a knock on their dedication. It's a knock on the planning, scheduling for these releases.
Yep. And what drives me crazy sometimes is they'll give a spell to a monster that already has a very similar thing in their stat block, right? We know that green dragons breathe poisonous gas. It has the miasma there. It has the breath weapon there. Cloud kill on top of that? is just sort of, you've already got two things that do it, do you need a third that's really thematically similar?
Yep. And what drives me crazy sometimes is they'll give a spell to a monster that already has a very similar thing in their stat block, right? We know that green dragons breathe poisonous gas. It has the miasma there. It has the breath weapon there. Cloud kill on top of that? is just sort of, you've already got two things that do it, do you need a third that's really thematically similar?
And what I loved about dragons from earlier editions, especially going all the way back to AD&D second edition, is the fact that they could cast spells, but the spells they cast were not even just utility spells, but I want to be able to cast haste with my dragon.
And what I loved about dragons from earlier editions, especially going all the way back to AD&D second edition, is the fact that they could cast spells, but the spells they cast were not even just utility spells, but I want to be able to cast haste with my dragon.
Even if it's not on itself, even if it's just on the people helping it defend its lair, there's something that it's very important to the combat that it does it. And it's not something that it can do with its breath or with its presence or with anything else that it can do. And it...
Even if it's not on itself, even if it's just on the people helping it defend its lair, there's something that it's very important to the combat that it does it. And it's not something that it can do with its breath or with its presence or with anything else that it can do. And it...
tactically it's important so i would love to see more that type of thing or at least tell dms the difference between your dragon fight and this other game master's dragon fight is go ahead and choose a third level spell
tactically it's important so i would love to see more that type of thing or at least tell dms the difference between your dragon fight and this other game master's dragon fight is go ahead and choose a third level spell
that you think would be helpful to you as the game master to challenge and delight your players i might choose hey someone else might choose some other spell and that will so it's not always the exact same things for the dragon every time you go into its its layer what was your out of curiosity if you have a favorite what was your favorite edition for dragons
that you think would be helpful to you as the game master to challenge and delight your players i might choose hey someone else might choose some other spell and that will so it's not always the exact same things for the dragon every time you go into its its layer what was your out of curiosity if you have a favorite what was your favorite edition for dragons