Sean Merwin
👤 PersonAppearances Over Time
Podcast Appearances
I have to go back to first and second. I really do.
I have to go back to first and second. I really do.
Yeah, I want to talk a little bit about numbers. Some of the numbers are hard to get a handle on just because you don't know at this point through actual play how much harder characters will hit. So hit points, I don't really care if there's a difference. AC, don't really care if there's a difference. Initiative, there's a difference.
Yeah, I want to talk a little bit about numbers. Some of the numbers are hard to get a handle on just because you don't know at this point through actual play how much harder characters will hit. So hit points, I don't really care if there's a difference. AC, don't really care if there's a difference. Initiative, there's a difference.
If you look at the initiative modifier for this Ancient Green Dragon, it is plus 8. If you go back and look at the 2020-2014 Dragon, I think it was plus one. Wow.
If you look at the initiative modifier for this Ancient Green Dragon, it is plus 8. If you go back and look at the 2020-2014 Dragon, I think it was plus one. Wow.
not only that in the little parentheses next to initiative where they give you sort of the take 10 number since it has advantage on initiative checks if you'd use their static initiative just where it's going to go in relation to what the players rolled it's a 23. now granted you're going to have some high initiatives fighting this cr22 creature but that's great as the game master
not only that in the little parentheses next to initiative where they give you sort of the take 10 number since it has advantage on initiative checks if you'd use their static initiative just where it's going to go in relation to what the players rolled it's a 23. now granted you're going to have some high initiatives fighting this cr22 creature but that's great as the game master
I'm not going, okay, here's the huge battle. Rogue is going to be plus 10 on their initiative. Everyone's going to be plus something. And I roll, oh, I got a 10. Okay, plus one. Wah-wah. I love that. I love that at least this higher level monster has a fighting chance to beat somebody on an initiative roll. Yeah.
I'm not going, okay, here's the huge battle. Rogue is going to be plus 10 on their initiative. Everyone's going to be plus something. And I roll, oh, I got a 10. Okay, plus one. Wah-wah. I love that. I love that at least this higher level monster has a fighting chance to beat somebody on an initiative roll. Yeah.
One other thing is based on what the 2014 green Ancient Dream Dragon was, this one will have one more legendary resistance, two more if it's in its lair, which I thought was probably based on DM feedback of, I use all my legendary resistances in the first round. And I didn't see any frightful presence in this stat block. Yeah.
One other thing is based on what the 2014 green Ancient Dream Dragon was, this one will have one more legendary resistance, two more if it's in its lair, which I thought was probably based on DM feedback of, I use all my legendary resistances in the first round. And I didn't see any frightful presence in this stat block. Yeah.
So we'll have to take a look at the gold dragon to see if that's something that was added back or not.
So we'll have to take a look at the gold dragon to see if that's something that was added back or not.
Should we do the Kua Toa next? Okay, Kuo-To is a similar thing to the Green Dragon. This was a preview, so we can assume that some changes have been made. But let's take a look. I'm just focusing really on wording and massive number changes. And we have the slippery ability, which is a reaction that's a very awkwardly worded trigger. It's Kuo-Toa.
Should we do the Kua Toa next? Okay, Kuo-To is a similar thing to the Green Dragon. This was a preview, so we can assume that some changes have been made. But let's take a look. I'm just focusing really on wording and massive number changes. And we have the slippery ability, which is a reaction that's a very awkwardly worded trigger. It's Kuo-Toa.
If the Kuo-Toa has the grappled condition at the end of a creature's turn, it can use its reaction to no longer be grappled. And I'm like, okay, so any creature's turn? Anywhere in the battle? Anywhere in the world? Why not just say immune to grappled?
If the Kuo-Toa has the grappled condition at the end of a creature's turn, it can use its reaction to no longer be grappled. And I'm like, okay, so any creature's turn? Anywhere in the battle? Anywhere in the world? Why not just say immune to grappled?
you already have a line with immunities just say it can't be grappled because that's basically what you're trying to do here except maybe that if it can't take a reaction then it remains grappled but
you already have a line with immunities just say it can't be grappled because that's basically what you're trying to do here except maybe that if it can't take a reaction then it remains grappled but