Sean Merwin
👤 PersonAppearances Over Time
Podcast Appearances
Yep. Ethan is a great designer, a great thinker, very creative. I have his little. Oh, yeah. With Kelly Tran made fetch my blade. It just happened to be sitting on my desk. I thought I'd give that a little plug as well.
Yep. Ethan is a great designer, a great thinker, very creative. I have his little. Oh, yeah. With Kelly Tran made fetch my blade. It just happened to be sitting on my desk. I thought I'd give that a little plug as well.
Acquisitions Incorporated 2.
Acquisitions Incorporated 2.
In our main segment here on Mastering Dungeons this week, we are going to look back at 2024 and look forward to 2025. So thank you for being on this journey with us through 2024. What are some of the things that we covered? Well, we looked at D&D trying to recover from the open gaming license, little brouhaha. and what they did.
In our main segment here on Mastering Dungeons this week, we are going to look back at 2024 and look forward to 2025. So thank you for being on this journey with us through 2024. What are some of the things that we covered? Well, we looked at D&D trying to recover from the open gaming license, little brouhaha. and what they did.
We saw other companies emulate Wizards of the Coast moves, even those that had criticized Wizards of the Coast, like Paizo trying to change its fan policy to dissuade Starfinder One sites, various companies reissuing the same edition, companies having layoffs, et cetera. What else did we look at, Teos?
We saw other companies emulate Wizards of the Coast moves, even those that had criticized Wizards of the Coast, like Paizo trying to change its fan policy to dissuade Starfinder One sites, various companies reissuing the same edition, companies having layoffs, et cetera. What else did we look at, Teos?
since the beginning of the game. We've always wanted something that captured what D&D is without just being generic fantasy. And we saw it try to succeed, fail miserably, fail even more miserably. And when it finally... Straight to video. Yeah, straight to video. And someone owning the rights to it that really didn't care about making a good representation of D&D.
since the beginning of the game. We've always wanted something that captured what D&D is without just being generic fantasy. And we saw it try to succeed, fail miserably, fail even more miserably. And when it finally... Straight to video. Yeah, straight to video. And someone owning the rights to it that really didn't care about making a good representation of D&D.
They just happened to have the rights to it. And so all of it finally coming around so that we could get a full-scale, well-done well acted, well written, carefully crafted movie for D&D specifically. was mind blowing for those who have been waiting for years and years and years.
They just happened to have the rights to it. And so all of it finally coming around so that we could get a full-scale, well-done well acted, well written, carefully crafted movie for D&D specifically. was mind blowing for those who have been waiting for years and years and years.
Yeah. And then moving on to the brand allowing others to take advantage of that. We had that with the DMs Guild for years. Okay, you can use our IP to make these adventures. But now we've got this digital platform that a lot of people are using to create their characters, to run their games. We're going to let third parties put their content on there. It's going to be curated at first,
Yeah. And then moving on to the brand allowing others to take advantage of that. We had that with the DMs Guild for years. Okay, you can use our IP to make these adventures. But now we've got this digital platform that a lot of people are using to create their characters, to run their games. We're going to let third parties put their content on there. It's going to be curated at first,
which we've seen with Ghostfire Gaming and with Cobalt Press and with MCDM and Griffin Saddlebag and et cetera, et cetera, et cetera. And that is not slowing down. Those third party content creators putting things directly into D&D Beyond seems to be a game changer
which we've seen with Ghostfire Gaming and with Cobalt Press and with MCDM and Griffin Saddlebag and et cetera, et cetera, et cetera. And that is not slowing down. Those third party content creators putting things directly into D&D Beyond seems to be a game changer
could be a game changer for the industry and for Wizards of the Coast if they don't have to spend the enormous amounts of time and money to create the content that others can create for them. Yeah.
could be a game changer for the industry and for Wizards of the Coast if they don't have to spend the enormous amounts of time and money to create the content that others can create for them. Yeah.
Yes, yes. And speaking of being down, Wizards lost a few folks during the layoffs, including Kyle Brink, who was ostensibly running D&D. and became a victim of the layoffs. And it was replaced by Jess Lanzillo, but she came in at a higher VP level than Kyle's original title.
Yes, yes. And speaking of being down, Wizards lost a few folks during the layoffs, including Kyle Brink, who was ostensibly running D&D. and became a victim of the layoffs. And it was replaced by Jess Lanzillo, but she came in at a higher VP level than Kyle's original title.