Full Episode
Hello, and welcome to this week's episode of Mastering Dungeons, your favorite tabletop role-playing game, RPG, news reviews, interviews, et cetera, et cetera. We made it through 2024, and I'm Sean Merwin here with Teos Abadie. Hey, Teos.
Happy New Year, almost. Happy New Year to listeners.
Happy New Year, if you're hearing this and your name is not Sean Orteos, then it is probably the new year. Numerologically, I noticed that this is episode 222 of you and I as co-hosts, but episode 111 of Mastering Dungeons. That worked out interestingly. I think that means we're half as good as we once were.
Yeah. As foretold by prophecy, if Mastering Dungeons records its 222nd and 111th episodes simultaneously, car-sized drones will attack New Jersey.
I welcome my Transformer overlords. They are more than meets the eye. That's true. And as are we. And as are our listeners. So thank you, everyone out there, for listening. We hope that your holidays have gone well, and we hope that your 2025 kicks off with, I don't want to say a bang, because bangs could be good, could be bad, depending. So, yeah, it kicks off well. How's that?
I kicked mine off by getting a copy of The Psychology of Dungeons and Dragons, Jamie's book from our host from the last show. A lot of people said they bought the book based on our show, which, wow, that's kind of cool.
Yeah, really interesting stuff. I've been perusing my copy, my multiple copies. Amazing thing. It was great to have Jamie on last week. And it is great to be back with you this week. And it's great to be back with all our listeners who sometimes send us questions. They send us questions via our Patreon Discord.
via YouTube, via Mastodon, via Blue Sky, via email at masteringdnd.gmail.com, sometimes in real life, sometimes, you know, to pass them in the grocery store and say, hey, I had a question. Conventions, wherever. Send us your questions if you have them. And the Welsh DM did, via Blue Sky, asking, does the 5e fancy and magic system actually limit the narratives we can tell?
Is its strict rigidity actually a hindrance to storytelling in tabletop role-playing games? And so my first thought was, well, any system by definition limits what's allowable because that's what systems do. But I think if we get rid of that semantic argument, it's a good question to look at how Mancian magic systems can guide play and therefore guide the stories that come from that play.
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