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Sean Merwin

👤 Person
4276 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

We also lost Cynthia Williams, not lost in terms of perishing, but in terms of leaving Wizards of the Coast to take the lead at Funko. And then three months later, John Hite took over the president's position that had been vacated by Cynthia.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

We also lost Cynthia Williams, not lost in terms of perishing, but in terms of leaving Wizards of the Coast to take the lead at Funko. And then three months later, John Hite took over the president's position that had been vacated by Cynthia.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

We saw Hasbro in an effort to chase, not necessarily money, but chase the investor's idea of how they were going to make money. We saw them shift from movies and video entertainment, let's say, to video games, despite the movie actually doing well as a representation of what D&D is. and doing well as a streaming entity in the US and in other countries.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

We saw Hasbro in an effort to chase, not necessarily money, but chase the investor's idea of how they were going to make money. We saw them shift from movies and video entertainment, let's say, to video games, despite the movie actually doing well as a representation of what D&D is. and doing well as a streaming entity in the US and in other countries.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

Yeah.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

Yeah.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

And we also saw... how we imagine that Wizards of the Coast is going to deal with going from a traditional publisher of books to a publisher of digital products that may, in some people's mind, be replacing books, and how that is going to change their process, how that is going to change the way that we as players and fans interact with their things.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

And we also saw... how we imagine that Wizards of the Coast is going to deal with going from a traditional publisher of books to a publisher of digital products that may, in some people's mind, be replacing books, and how that is going to change their process, how that is going to change the way that we as players and fans interact with their things.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

as D&D Beyond publishes the same content as an official book, but then that content is changed while the book obviously sits on your shelf unable to change. Yeah.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

as D&D Beyond publishes the same content as an official book, but then that content is changed while the book obviously sits on your shelf unable to change. Yeah.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

Yeah. And something you said that's not here, but that that reminded me of us reporting on is this split between the pillars between the virtual tabletop and D&D Beyond and the traditional publishing and how

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

Yeah. And something you said that's not here, but that that reminded me of us reporting on is this split between the pillars between the virtual tabletop and D&D Beyond and the traditional publishing and how

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

There may be a mini power struggle going on there between what's the best way versus what's the way that people actually want to consume versus how much influence or power that each of these entities will have over the direction of not just the brand as a whole, but of the game itself makes it very interesting and something to keep track of going forward.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

There may be a mini power struggle going on there between what's the best way versus what's the way that people actually want to consume versus how much influence or power that each of these entities will have over the direction of not just the brand as a whole, but of the game itself makes it very interesting and something to keep track of going forward.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

Mm hmm. we had some great guests on in 2024. We just last week had Dr. Jamie Madigan discussing the psychology of D and D. We had Ben from that other podcast, uh, Ben come on a couple of times, one podcast in all the land in all the realms. Yeah. Uh, to, to talk about dark fantasy. Uh, we had Hannah Rose on to talk about her venture into the sort of serial publication of, of, uh, D&D content.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

Mm hmm. we had some great guests on in 2024. We just last week had Dr. Jamie Madigan discussing the psychology of D and D. We had Ben from that other podcast, uh, Ben come on a couple of times, one podcast in all the land in all the realms. Yeah. Uh, to, to talk about dark fantasy. Uh, we had Hannah Rose on to talk about her venture into the sort of serial publication of, of, uh, D&D content.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

Alex Kammer in his yearly talk about the realms of D&D and GameholeCon.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

Alex Kammer in his yearly talk about the realms of D&D and GameholeCon.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

We had Michael Henderson, who also goes by Rel, on to talk about his game Distal and some other design questions and commentary. Dan Dillon and Jason Ward were on to talk about Surviving Strange Hollow, a project that I am helping bring to completion at this time. You had Rob Heinzu on.

Mastering Dungeons
Looking Back on 2024, Forward to 2025! (MD 222)

We had Michael Henderson, who also goes by Rel, on to talk about his game Distal and some other design questions and commentary. Dan Dillon and Jason Ward were on to talk about Surviving Strange Hollow, a project that I am helping bring to completion at this time. You had Rob Heinzu on.