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Shawn

👤 Person
260 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, that was different as well. And this is where third edition came and went. Fourth edition was announced at Gen Con. And I still remember I got the key to my room and it said, like, for adventure. But it was like adventure, but it had instead of the A, a four. And so that was like, hey, is fourth edition coming?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, that was different as well. And this is where third edition came and went. Fourth edition was announced at Gen Con. And I still remember I got the key to my room and it said, like, for adventure. But it was like adventure, but it had instead of the A, a four. And so that was like, hey, is fourth edition coming?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And then they made that big announcement about fourth edition with the really weird sort of announcement. And then they had an organized play session after that where they basically said, hey, this campaign you love, yeah, it's ending. but we're going to do a Living Forgotten Realms. We're going to bring the organized play living system to the Forgotten Realms."

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And then they made that big announcement about fourth edition with the really weird sort of announcement. And then they had an organized play session after that where they basically said, hey, this campaign you love, yeah, it's ending. but we're going to do a Living Forgotten Realms. We're going to bring the organized play living system to the Forgotten Realms."

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And I was like, okay, cool, whatever. Some people were like, I'm never playing D&D again. And most of those people made sure I said, I'll see you next year. And they're like, I'm not coming back next year. And then they came back next year to play the fourth edition game.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And I was like, okay, cool, whatever. Some people were like, I'm never playing D&D again. And most of those people made sure I said, I'll see you next year. And they're like, I'm not coming back next year. And then they came back next year to play the fourth edition game.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

But I still remember at Winter Fantasy sitting down with Chris Tulek, who said, all right, you are one of three people who are going to be running this campaign. These are the rules we're implementing. And he started listing off the things. And I hated every single one of them. It was, we're going to allow people to replay adventures.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

But I still remember at Winter Fantasy sitting down with Chris Tulek, who said, all right, you are one of three people who are going to be running this campaign. These are the rules we're implementing. And he started listing off the things. And I hated every single one of them. It was, we're going to allow people to replay adventures.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

That was the opposite of what Living Greyhawk was. We're going to let DMs run them and then play. I was like, why are we even bothering? And it took me a while to realize that I am not the audience for everything. There are other audiences out there. Sometimes they are a vast majority and I am in the great minority.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

That was the opposite of what Living Greyhawk was. We're going to let DMs run them and then play. I was like, why are we even bothering? And it took me a while to realize that I am not the audience for everything. There are other audiences out there. Sometimes they are a vast majority and I am in the great minority.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And that turned out to be the case in this case, because of the replayability, people were more willing to game master. They were more willing to DM because they didn't have to eat the adventure. Oh, I ran it, so now I can't play it. And every rule that Chris said I had an issue with, and every one for this campaign, The way they had decided to run it turned out to be exactly right.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And that turned out to be the case in this case, because of the replayability, people were more willing to game master. They were more willing to DM because they didn't have to eat the adventure. Oh, I ran it, so now I can't play it. And every rule that Chris said I had an issue with, and every one for this campaign, The way they had decided to run it turned out to be exactly right.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So along those lines, you then ran at the end or near the end of fourth edition, your own organized play campaign, Ashes of Athos. So what was it like ramping that up? And what was that like trying to bring Dark Sun to an organized play campaign with a larger campaign already in place? Yeah.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So along those lines, you then ran at the end or near the end of fourth edition, your own organized play campaign, Ashes of Athos. So what was it like ramping that up? And what was that like trying to bring Dark Sun to an organized play campaign with a larger campaign already in place? Yeah.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So fourth edition was your first foray into actual writing for pay in the D&D world, yeah?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So fourth edition was your first foray into actual writing for pay in the D&D world, yeah?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Sounds about right.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Sounds about right.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

My fourth edition experience was strange in that I play tested the rule set. And because I had play tested the rules, they had a limited pool of freelancers to work on projects that they had to get in the pipeline before the books came out. which was essentially four different projects. One was Living Forgotten Realms.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

My fourth edition experience was strange in that I play tested the rule set. And because I had play tested the rules, they had a limited pool of freelancers to work on projects that they had to get in the pipeline before the books came out. which was essentially four different projects. One was Living Forgotten Realms.