Menu
Sign In Search Podcasts Charts People & Topics Add Podcast API Pricing

Shawn

👤 Person
260 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And it also broke the D&D Encounters mold by being less linear. They wanted you to start in a town and be able to move in different directions. Well, the whole point of D&D Encounters was, if I don't show up a week, I'll just catch up the following week because it's a linear game. And whoever showed up will throw at a table.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And it also broke the D&D Encounters mold by being less linear. They wanted you to start in a town and be able to move in different directions. Well, the whole point of D&D Encounters was, if I don't show up a week, I'll just catch up the following week because it's a linear game. And whoever showed up will throw at a table.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And we know they played this encounter last week, so they'll play this encounter this week. And this was completely different. in that you could start in the town and you could investigate the moat house first, or you could investigate the temple first, or you could investigate the caves first. So it threw all of that out the window.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And we know they played this encounter last week, so they'll play this encounter this week. And this was completely different. in that you could start in the town and you could investigate the moat house first, or you could investigate the temple first, or you could investigate the caves first. So it threw all of that out the window.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So this was sort of an experiment on top of an experiment on top of yet another experiment And let's see what we can do. And for some people, they said that was the most fun Encounters season we had because the DM had the freedom to move things around, tell a story. And again, for others, it was why are you breaking what we love? How dare you, you monster.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So this was sort of an experiment on top of an experiment on top of yet another experiment And let's see what we can do. And for some people, they said that was the most fun Encounters season we had because the DM had the freedom to move things around, tell a story. And again, for others, it was why are you breaking what we love? How dare you, you monster.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So the flexibility and the form following the function just keeps coming back to bear in these situations.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So the flexibility and the form following the function just keeps coming back to bear in these situations.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, I don't even know. I've still tried to get my feet under me. I became full-time first just as a freelancer, then working with Ghostfire full-time, now back to freelancing, but still working with Ghostfire. And it's just giving me the time and the opportunity to expand what I've what I've been working on.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, I don't even know. I've still tried to get my feet under me. I became full-time first just as a freelancer, then working with Ghostfire full-time, now back to freelancing, but still working with Ghostfire. And it's just giving me the time and the opportunity to expand what I've what I've been working on.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So now instead of just writing an adventure, which is hard enough as it is now, it's like overseeing three different books being written at the same time with rules and with settings and with adventures all trying to come together. And it's it is overwhelming, but I wouldn't want to be doing anything else, if that makes sense. Yeah. Yeah. And what about you?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So now instead of just writing an adventure, which is hard enough as it is now, it's like overseeing three different books being written at the same time with rules and with settings and with adventures all trying to come together. And it's it is overwhelming, but I wouldn't want to be doing anything else, if that makes sense. Yeah. Yeah. And what about you?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

What's your path now that 5th edition is here and you're moving forward?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

What's your path now that 5th edition is here and you're moving forward?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, I'm in that same boat looking back and saying, I think I'm a better person for having played this game and for having been in the industry, having met the people that I met, whether they're players, game masters at conventions or industry people through corporations and companies or you name it. And I want other people to have the availability of that experience. Yeah.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, I'm in that same boat looking back and saying, I think I'm a better person for having played this game and for having been in the industry, having met the people that I met, whether they're players, game masters at conventions or industry people through corporations and companies or you name it. And I want other people to have the availability of that experience. Yeah.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

I can't necessarily do that just by writing, even with Wizards of the Coast hardcover book. As fun as Halls of Undermountain was to write, there's other ways and other audiences to reach. And so something like teaching I hope will give that spark for what the gaming did for me to other people. That's all we can do.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

I can't necessarily do that just by writing, even with Wizards of the Coast hardcover book. As fun as Halls of Undermountain was to write, there's other ways and other audiences to reach. And so something like teaching I hope will give that spark for what the gaming did for me to other people. That's all we can do.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So I hope that Teos and my experiences have helped everyone out. Again, if you have any questions, you can hit us on social media or email us at masteringdnd at gmail.com. And we'd be happy to go into detail on any of those experiences and what we learned. So thank you listeners out there.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So I hope that Teos and my experiences have helped everyone out. Again, if you have any questions, you can hit us on social media or email us at masteringdnd at gmail.com. And we'd be happy to go into detail on any of those experiences and what we learned. So thank you listeners out there.