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Shawn

👤 Person
260 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Recent Game Design Lessons (MD 219)

to make this what my gnome is and that way you're starting from scratch and you're really able then to differentiate the gnome that you want from the gnome that the 2024 book gives yeah so i think you could yeah that's an awesome system i like that a lot um uh a5e the ian world system has or no it's it's uh uh tales of the valiant that has the culture versus

Mastering Dungeons
Recent Game Design Lessons (MD 219)

to make this what my gnome is and that way you're starting from scratch and you're really able then to differentiate the gnome that you want from the gnome that the 2024 book gives yeah so i think you could yeah that's an awesome system i like that a lot um uh a5e the ian world system has or no it's it's uh uh tales of the valiant that has the culture versus

Mastering Dungeons
Recent Game Design Lessons (MD 219)

It's if this gnome in 2024 doesn't work for you, what doesn't work for you? Because it's your world. So you should make it to fit the story that you are trying to tell. And if it's just your world and it's just for one group of players...

Mastering Dungeons
Recent Game Design Lessons (MD 219)

It's if this gnome in 2024 doesn't work for you, what doesn't work for you? Because it's your world. So you should make it to fit the story that you are trying to tell. And if it's just your world and it's just for one group of players...

Mastering Dungeons
Recent Game Design Lessons (MD 219)

then bring the players in and say what do you see as gnomes in this world and what would be exciting and fun for you to play yeah and but if it's because you're building a world that's specific to you and maybe multiple players or multiple campaigns then you need to step back and answer that question of why are gnomes different than else yeah

Mastering Dungeons
Recent Game Design Lessons (MD 219)

then bring the players in and say what do you see as gnomes in this world and what would be exciting and fun for you to play yeah and but if it's because you're building a world that's specific to you and maybe multiple players or multiple campaigns then you need to step back and answer that question of why are gnomes different than else yeah

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And Teos' note on the burrowing mammal right there is hugely important, because if you do make your own trait or pull a trait or change a trait, you want it to make sense

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And Teos' note on the burrowing mammal right there is hugely important, because if you do make your own trait or pull a trait or change a trait, you want it to make sense

Mastering Dungeons
Recent Game Design Lessons (MD 219)

and not be game breaking, especially if you're designing for more than just your group or yourself, because as Theo said, it could be super fun, but it can also be highly variant from table to table where I take my gnome to this table and the game master basically gives away the whole plot of the story because this badger who lives outside the dungeon tells me everything that's going on.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

and not be game breaking, especially if you're designing for more than just your group or yourself, because as Theo said, it could be super fun, but it can also be highly variant from table to table where I take my gnome to this table and the game master basically gives away the whole plot of the story because this badger who lives outside the dungeon tells me everything that's going on.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

whereas this other game master i take my my gnome to them and all the badger will tell me is i'm hungry i'm hungry i'm hungry over and over and over again because Because there's no rule to say exactly what a creature can relay, that sort of thing.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

whereas this other game master i take my my gnome to them and all the badger will tell me is i'm hungry i'm hungry i'm hungry over and over and over again because Because there's no rule to say exactly what a creature can relay, that sort of thing.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So that's just one more deeper into game design look at why you need to, if you're planning this rule to go out to everyone, be as specific as possible without damping down the DM's discretion. Amen. Love it. Yep. Next question comes from DT Norris via our Patreon Discord. I realize this is a perennial question for the hobby.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So that's just one more deeper into game design look at why you need to, if you're planning this rule to go out to everyone, be as specific as possible without damping down the DM's discretion. Amen. Love it. Yep. Next question comes from DT Norris via our Patreon Discord. I realize this is a perennial question for the hobby.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Have others had experience of or have recommendations for how to help or encourage reluctant players to engage more at playing the game, quote, in character? In particular, speaking to other characters in character, PC to PC, I ask because I have several players that really enjoy that style of gameplay.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Have others had experience of or have recommendations for how to help or encourage reluctant players to engage more at playing the game, quote, in character? In particular, speaking to other characters in character, PC to PC, I ask because I have several players that really enjoy that style of gameplay.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

It can be tough to watch as the DM and a bit of a downer when, quote, in character player A puts heart and soul into it and two or three out of the other four players just sort of sit there and not say anything in character back. How can I, as the DM, beyond just introducing semi-permanent party NPCs, nudge other players toward, quote, in-character gameplay?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

It can be tough to watch as the DM and a bit of a downer when, quote, in character player A puts heart and soul into it and two or three out of the other four players just sort of sit there and not say anything in character back. How can I, as the DM, beyond just introducing semi-permanent party NPCs, nudge other players toward, quote, in-character gameplay?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So everything Nateo said. The first question I ask myself when someone is not playing in character is, are they uncomfortable doing so or are they dreading doing so? If they're dreading doing so, then very, very light touch. You don't want

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So everything Nateo said. The first question I ask myself when someone is not playing in character is, are they uncomfortable doing so or are they dreading doing so? If they're dreading doing so, then very, very light touch. You don't want