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Shawn

๐Ÿ‘ค Speaker
853 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Recent Game Design Lessons (MD 219)

We covered it last year where it felt like it was mostly just advertising things, but this year they're actually giving away free stuff, especially stuff that we've talked about that was up and then was brought down or was up sort of behind a paywall. So you have things like the first chapter of the Radiant Citadel or a sample adventure from Big B's Glory of the Giants adventure book.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Uni and the Hunt for the Lost Horn, some digital dice, those sorts of things. Anything catch your eye on this 12 days of D&D Beyond?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Uni and the Hunt for the Lost Horn, some digital dice, those sorts of things. Anything catch your eye on this 12 days of D&D Beyond?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And if you celebrate Christmas and you're out in the woods looking for that perfect Christmas tree, ethically sourced, of course, you may get lost. So luckily, we've got folks who are telling us how to talk about wilderness exploration in the games. We had three different people. contributors to the D&D zeitgeist and community talking about different aspects of wilderness exploration.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And if you celebrate Christmas and you're out in the woods looking for that perfect Christmas tree, ethically sourced, of course, you may get lost. So luckily, we've got folks who are telling us how to talk about wilderness exploration in the games. We had three different people. contributors to the D&D zeitgeist and community talking about different aspects of wilderness exploration.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

We have the Patchwork Paladin with another great article on journey systems and exploration, which discusses hexes that don't have anything in them and how to make that more interesting. Any thoughts on that particular topic?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

We have the Patchwork Paladin with another great article on journey systems and exploration, which discusses hexes that don't have anything in them and how to make that more interesting. Any thoughts on that particular topic?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Mm-hmm. We have Merrick Blackman writing about Wilderness Travel Redo, discussing the Lord of the Rings journey system, a similar system in Uncharted Journeys, and then combining that with the random encounters in Trials and Treasures from A5E and those in the Empires of the Ghoul campaign that he's running.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Mm-hmm. We have Merrick Blackman writing about Wilderness Travel Redo, discussing the Lord of the Rings journey system, a similar system in Uncharted Journeys, and then combining that with the random encounters in Trials and Treasures from A5E and those in the Empires of the Ghoul campaign that he's running.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So he looks at all of those different systems and then shares the encounters that his group faced on a 600-mile journey.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So he looks at all of those different systems and then shares the encounters that his group faced on a 600-mile journey.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And finally, we have MT Black, who wrote effective travel montages, sharing his approach to skipping the travel and instead providing a montage of interesting things the party encounters along the way.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And finally, we have MT Black, who wrote effective travel montages, sharing his approach to skipping the travel and instead providing a montage of interesting things the party encounters along the way.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

We get a look also from a Reddit post at the 2024 changes to magic items. This was on the Adventurers League Reddit. It drew a little bit of attention. It lists magic items that have changed between 2014 and 2024 and how the changes can have an impact in Adventurer's League play, but also it might be interesting for any DM or game designer. What were some of the examples that were shown to us?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

We get a look also from a Reddit post at the 2024 changes to magic items. This was on the Adventurers League Reddit. It drew a little bit of attention. It lists magic items that have changed between 2014 and 2024 and how the changes can have an impact in Adventurer's League play, but also it might be interesting for any DM or game designer. What were some of the examples that were shown to us?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Oof. I need to take a closer look at the DMG before I start putting magic items in adventures, I see. Right. Okay, then. Oil of Sharpness. On the list. All right. And finally, our creator corner here. We are looking at Old Hammock. Press who have shared a rather interesting slash sad look at their Kickstarter finances.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Oof. I need to take a closer look at the DMG before I start putting magic items in adventures, I see. Right. Okay, then. Oil of Sharpness. On the list. All right. And finally, our creator corner here. We are looking at Old Hammock. Press who have shared a rather interesting slash sad look at their Kickstarter finances.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So in 2024 February, Pulp Hummock Press crowdfunded Gods of the Forbidden North Volume Two, which raised just over $100,000, $107,911. So in November, the principal behind that, Robert, shared how the project went as a, quote, financial accountability report. Tejas, you want to walk us through this? You're our money break it down guy.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So in 2024 February, Pulp Hummock Press crowdfunded Gods of the Forbidden North Volume Two, which raised just over $100,000, $107,911. So in November, the principal behind that, Robert, shared how the project went as a, quote, financial accountability report. Tejas, you want to walk us through this? You're our money break it down guy.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

It is. And we tip our hat to all the creators out there who are trying to make ends meet in an industry that doesn't necessarily bring much profit to those creators.