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Shawn

๐Ÿ‘ค Speaker
853 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Then Zendrik Expeditions.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

That was Zendrik Expeditions.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

That was Zendrik Expeditions.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

There were four factions. I was overseeing the Crimson Codex, which was the mysterious arcana, strange prophecy group, which was the hardest to write for easily, and probably the least popular by far. But I'm sure it was just because of me. So your character could join this faction or had to join this faction, and you played your faction adventures.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

There were four factions. I was overseeing the Crimson Codex, which was the mysterious arcana, strange prophecy group, which was the hardest to write for easily, and probably the least popular by far. But I'm sure it was just because of me. So your character could join this faction or had to join this faction, and you played your faction adventures.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

But then they made adventures where a member of any faction could play sort of the core adventures. And what I found out immediately was... Let me step back. The four factions were the good, aligned, everybody is out for great, let's save the world. There was the military faction, which was like a mercenary kind of setup.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

But then they made adventures where a member of any faction could play sort of the core adventures. And what I found out immediately was... Let me step back. The four factions were the good, aligned, everybody is out for great, let's save the world. There was the military faction, which was like a mercenary kind of setup.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

There was mine, which was this prophecy-driven, esoteric stuff, secret-filled stuff. And then there was the evil faction, where you could play an evil character if you were in this faction. And then we had these crossover adventures where people from any faction could play together.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

There was mine, which was this prophecy-driven, esoteric stuff, secret-filled stuff. And then there was the evil faction, where you could play an evil character if you were in this faction. And then we had these crossover adventures where people from any faction could play together.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And the first thing I saw was, as soon as you give anyone the slightest crack to be able to work against another player, they are going to take that, take the jaws of life, or the jaws of death in this case, and just put it in that crack and open it as wide as they possibly could.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And the first thing I saw was, as soon as you give anyone the slightest crack to be able to work against another player, they are going to take that, take the jaws of life, or the jaws of death in this case, and just put it in that crack and open it as wide as they possibly could.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

which was fun for certain types of players and very disappointing for game masters and you know other players who wanted to role play it but not be like i'm going to yeah yeah

Mastering Dungeons
Recent Game Design Lessons (MD 219)

which was fun for certain types of players and very disappointing for game masters and you know other players who wanted to role play it but not be like i'm going to yeah yeah

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, that was different as well. And this is where third edition came and went. Fourth edition was announced at Gen Con. And I still remember I got the key to my room and it said, like, for adventure. But it was like adventure, but it had instead of the A, a four. And so that was like, hey, is fourth edition coming?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, that was different as well. And this is where third edition came and went. Fourth edition was announced at Gen Con. And I still remember I got the key to my room and it said, like, for adventure. But it was like adventure, but it had instead of the A, a four. And so that was like, hey, is fourth edition coming?

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And then they made that big announcement about fourth edition with the really weird sort of announcement. And then they had an organized play session after that where they basically said, hey, this campaign you love, yeah, it's ending. but we're going to do a Living Forgotten Realms. We're going to bring the organized play living system to the Forgotten Realms."

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And then they made that big announcement about fourth edition with the really weird sort of announcement. And then they had an organized play session after that where they basically said, hey, this campaign you love, yeah, it's ending. but we're going to do a Living Forgotten Realms. We're going to bring the organized play living system to the Forgotten Realms."

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And I was like, okay, cool, whatever. Some people were like, I'm never playing D&D again. And most of those people made sure I said, I'll see you next year. And they're like, I'm not coming back next year. And then they came back next year to play the fourth edition game.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And I was like, okay, cool, whatever. Some people were like, I'm never playing D&D again. And most of those people made sure I said, I'll see you next year. And they're like, I'm not coming back next year. And then they came back next year to play the fourth edition game.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

But I still remember at Winter Fantasy sitting down with Chris Tulek, who said, all right, you are one of three people who are going to be running this campaign. These are the rules we're implementing. And he started listing off the things. And I hated every single one of them. It was, we're going to allow people to replay adventures.