Spencer Aguiar
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I think that comes down to just overall skill and finding the right players.
And you can do that at a US Open where you can't do that at some of these other majors as easily.
Wind's always prevalent when you are on a coast.
I'm trying to figure out the best way to word this to your guys' audience.
I think if we threw this into football terms...
Golf is really unique at the end of the day because in football, you know who somebody's playing against.
There's factors that come into play.
There's game scripts that change because of the weather.
In golf, it's not quite as simple as that.
Yes, you are playing against the field and you know who you are, but you're also playing against the course and yourself.
And when you look at weather specifically for these examples, it's
t times matter and i think sometimes they matter too much to to people that are running models like i always say to people inside of my discord like if you're waiting on the exact t time of a player you're gonna end up missing the movement like you kind of have to be quick to act in a lot of these situations in golf but golf unlike a lot of these other sports do have the chance
to where you can get yourself blown off the course if you get into the wrong end of the weather.
So one of the ways that I tried to combat that, or I always try to combat that, is I just have an overall weather profile in my model.
There's a 10 to 20% weight that I did throw into some of those weather categories.
There are gonna be some players that are gonna get the good end of the draw.
There are some players that are gonna get the bad end of the draw.
But at the end of the day, two things happen first.
everybody's going to get bad weather on the coast.
It's going to be one of those things where it's going to come and go.