SPUNJ
π€ SpeakerAppearances Over Time
Podcast Appearances
I guess if we kick this one off, we can start here.
The Animal Graph 2 beta update that came out on the 2nd of April.
Let me read the...
patch notes because i think there's always i tried to do this last time when we had the update from valve 2 um but people say they don't communicate it's like they do communicate you just have to read what they write because that's them communicating so um it's important to actually read it yeah because this tells everybody exactly what's going on right and the atom graph uh so this is to do with the third person models and when i say that like i feel
it has a hard time for people.
People are like, yeah, okay, third-person models.
No dickhead, and this is a conversation I literally have with Rush, third-person, I'm calling him dickhead, third-person models is literally everything you see other than your arms and your hands with the gun.
Everything else that you see would be the third, because it's like you looking at the model
moving in third person, right?
We're not looking at that in first person.
We're looking at our arms and the gun and I guess the HUD in first person.
So yeah, it goes on to say this.
Today we're shipping a beta build that updates CS2's animation system to AnimGraph 2.
which reduces the CPU and networking costs associated with animation.
Huge.
Along with the technical work involved in switching to the new system, all third-person animations have been reauthored and in many cases adjusted in response to player feedback.
It's time for you to take a look, poke around for bugs, and tell us what you think to opt into the beta build.
Follow the instructions here.
So, yeah, it's a very short little patch note there, but it is still in beta.
Oh, okay.