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SPUNJ

πŸ‘€ Speaker
1432 total appearances

Appearances Over Time

Podcast Appearances

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Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

Yeah.

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

really cool post yeah it's it for me it's broken up into two parts right you just covered on them one of them being the performance that's the cpu and networking costs associated with animation so the fact that they built a new system like for there's in my mind jason you can imagine this quite nicely now yanko i have been to serbia before i've been to belgrade before but i don't know how many like eight lane jumbo highways you've got going on in belgrade not

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

None whatsoever, actually.

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

I'm thinking very American, right?

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

And that just, to me, it makes, in my mind, there's no congestion.

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

That's what I'm envisioning.

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

Then there still are congestion on those roads.

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

I feel this is a terrible metaphor.

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

It's at 2 a.m.

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

in the morning, there's no cars on the road all the time.

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

So we're not, this is terrible.

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

Why am I doing it?

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

I know nothing about tech.

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

Anyway.

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

Why are you trying to make metaphors?

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

The long and the short is you should get better performance, right?

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

And that better performance should make the game feel smoother in theory, right?

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

If things are running better, they should be smoother.

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

Yeah, I think the fact that they've re-authored all of the animations of the way, like, because you can see the way that guns are pulled out, you know, the AK is coming from under the arm, whereas before it was doing this thing, it was coming over the shoulder, or people were looking at it from a skin perspective.

Talking Counter
Episode 172: The mad dash for VRS points - FaZe and Liquid still at risk, CS2 update, PGL Bucharest

Oh, wow, look how it looks cool.