SPUNJ
π€ SpeakerAppearances Over Time
Podcast Appearances
Yeah.
really cool post yeah it's it for me it's broken up into two parts right you just covered on them one of them being the performance that's the cpu and networking costs associated with animation so the fact that they built a new system like for there's in my mind jason you can imagine this quite nicely now yanko i have been to serbia before i've been to belgrade before but i don't know how many like eight lane jumbo highways you've got going on in belgrade not
None whatsoever, actually.
I'm thinking very American, right?
And that just, to me, it makes, in my mind, there's no congestion.
That's what I'm envisioning.
Then there still are congestion on those roads.
I feel this is a terrible metaphor.
It's at 2 a.m.
in the morning, there's no cars on the road all the time.
So we're not, this is terrible.
Why am I doing it?
I know nothing about tech.
Anyway.
Why are you trying to make metaphors?
The long and the short is you should get better performance, right?
And that better performance should make the game feel smoother in theory, right?
If things are running better, they should be smoother.
Yeah, I think the fact that they've re-authored all of the animations of the way, like, because you can see the way that guns are pulled out, you know, the AK is coming from under the arm, whereas before it was doing this thing, it was coming over the shoulder, or people were looking at it from a skin perspective.
Oh, wow, look how it looks cool.