Steve Arnott
š¤ PersonAppearances Over Time
Podcast Appearances
There can be a social element.
There can be a social element.
Well, I was just thinking things like Sheriff of Nottingham or Cash and Guns, there's a big social element in that. Also, the werewolves, playing werewolves at Miller's Hollow, that's a hugely social, like social deduction games have a huge social element with it, where you're playing a character, but I wouldn't define that as a
Well, I was just thinking things like Sheriff of Nottingham or Cash and Guns, there's a big social element in that. Also, the werewolves, playing werewolves at Miller's Hollow, that's a hugely social, like social deduction games have a huge social element with it, where you're playing a character, but I wouldn't define that as a
We had to play and learn them so we could teach them because the games library was like 700, 800 unique titles or something. And between the team, we needed to be able to have the majority of them able to teach. So there was a lot of game playing so you can roughly teach someone a game in that time.
We had to play and learn them so we could teach them because the games library was like 700, 800 unique titles or something. And between the team, we needed to be able to have the majority of them able to teach. So there was a lot of game playing so you can roughly teach someone a game in that time.
Well, I mean, I play a lot of RPGs, play a lot of board games, but I don't have a clear definition. That's why I was putting the question on you two. That's why.
Well, I mean, I play a lot of RPGs, play a lot of board games, but I don't have a clear definition. That's why I was putting the question on you two. That's why.
Yeah, like a really small thing, for example, like we took a prototype to Aircon to play with people there. And there's a set collection element to one of the titles, The Way to Get Victory Points. And we realised that actually if we just made the backgrounds of those sets all the same colours, it's easier at a glance to see what you're doing.
Yeah, like a really small thing, for example, like we took a prototype to Aircon to play with people there. And there's a set collection element to one of the titles, The Way to Get Victory Points. And we realised that actually if we just made the backgrounds of those sets all the same colours, it's easier at a glance to see what you're doing.
So that changed the artwork style, which is, you know, a change to the game, but it's not like groundbreakingly different. It's just we're changing the coloured backgrounds. And actually the placement of where some of the icons were, actually, it makes more sense and things like that.
So that changed the artwork style, which is, you know, a change to the game, but it's not like groundbreakingly different. It's just we're changing the coloured backgrounds. And actually the placement of where some of the icons were, actually, it makes more sense and things like that.
So this last year, I feel it's been loads of little tweaks because there's been lots of playtests, public playtesting.
So this last year, I feel it's been loads of little tweaks because there's been lots of playtests, public playtesting.
Yeah, we're doing it Order of the Stick style. Okay. But, you know, that worked.
Yeah, we're doing it Order of the Stick style. Okay. But, you know, that worked.
Well, no, no.
Well, no, no.
Yeah, absolutely.
Yeah, absolutely.